F
Falkentyne
Greetings,
There is a bug in the Windows XP mouse driver (this bug does not exist
in win2k) with the Enhance pointer precision option.
Others have posted this bug before, but the MVP's have given feedback
which does not solve the problem, or they may not understand the
problem, because no amount of adjustments will completely fix this.
Anyway:
When mouse acceleration (Enhance pointer precision) is turned OFF in
the mouse control panel, it is NOT completely turned off. It is
turned off in the windows desktop, but *NOT* in 3D games.
Enhance pointer precision causes problems, particularly with newer
high DPI mice, and which is magnified when the windows sensitivity
slider is set low. Acceleration can be worked around, but the other
problems with E.P.P is that it causes tracking problems on newer (but
not older) mice, particularly 1600dpi mice, on diagonals. And as
above, the problem because far more apparent at a lower windows
slider.
Unchecking the "enhance pointer precision" box fixes these issues on
the windows desktop, but these settings are completely ignored in 3D
(and sometimes even in directraw) games, unless the game has a setting
for "directinput".
There are registry changes that will remove the acceleration curve
completely (so that turning on EPP will not give acceleration)--this
was done to attempt to fix the 3D game problem--however, these changes
do NOT remove the other effects of EPP...they only remove the
acceleration. The mouse filtering/interpolation and the erratic
diagonal tracking STILL occur.
(more information is at
http://www.microsoft.com/whdc/device/input/pointer-bal.mspx )
On this page, notice field #7:
Field #7 DOES NOT take effect in 3D !! It only takes effect on the
desktop. Any changes to enhance pointer acceleration are _IGNORED_
completely in 3D---in games, windows XP defaults to *ON*.
If WinXP automatically had this turned off for 3D games, it would be a
-much- much better option than it is now.
People have been aware of this bug for a few years.
Why have Microsoft not done anything to fix this problem?
Please, contact MS with this issue and see if they can release a
hotfix. It would not be hard to do ; just an updated windows low
level mouse driver that would actually -REMOVE- each and every effect
of Enhance pointer acceleration in games.
There is a bug in the Windows XP mouse driver (this bug does not exist
in win2k) with the Enhance pointer precision option.
Others have posted this bug before, but the MVP's have given feedback
which does not solve the problem, or they may not understand the
problem, because no amount of adjustments will completely fix this.
Anyway:
When mouse acceleration (Enhance pointer precision) is turned OFF in
the mouse control panel, it is NOT completely turned off. It is
turned off in the windows desktop, but *NOT* in 3D games.
Enhance pointer precision causes problems, particularly with newer
high DPI mice, and which is magnified when the windows sensitivity
slider is set low. Acceleration can be worked around, but the other
problems with E.P.P is that it causes tracking problems on newer (but
not older) mice, particularly 1600dpi mice, on diagonals. And as
above, the problem because far more apparent at a lower windows
slider.
Unchecking the "enhance pointer precision" box fixes these issues on
the windows desktop, but these settings are completely ignored in 3D
(and sometimes even in directraw) games, unless the game has a setting
for "directinput".
There are registry changes that will remove the acceleration curve
completely (so that turning on EPP will not give acceleration)--this
was done to attempt to fix the 3D game problem--however, these changes
do NOT remove the other effects of EPP...they only remove the
acceleration. The mouse filtering/interpolation and the erratic
diagonal tracking STILL occur.
(more information is at
http://www.microsoft.com/whdc/device/input/pointer-bal.mspx )
On this page, notice field #7:
Field #7 DOES NOT take effect in 3D !! It only takes effect on the
desktop. Any changes to enhance pointer acceleration are _IGNORED_
completely in 3D---in games, windows XP defaults to *ON*.
If WinXP automatically had this turned off for 3D games, it would be a
-much- much better option than it is now.
People have been aware of this bug for a few years.
Why have Microsoft not done anything to fix this problem?
Please, contact MS with this issue and see if they can release a
hotfix. It would not be hard to do ; just an updated windows low
level mouse driver that would actually -REMOVE- each and every effect
of Enhance pointer acceleration in games.