Nintendo Revolution *slightlyI more powerful than old Xbox. has max 128 MB RAM.

A

Air Raid

http://revolution.ign.com/articles/673/673578p1.html

Revolution Tech Details Emerge
Devs give us the scoop on performance power and RAM capacity. Exclusive
information revealed.

by Matt Casamassina
December 5, 2005 - Nintendo has during recent months remained publicly
quiet on its next-generation console, codenamed Revolution, but even so
the company has taken behind-the-scenes steps to prepare development
studios for the platform. We spoke with multiple software houses either
creating software for or experimenting with the machine in its still
incomplete stage and have been able to compile some new technical
details.


Readers are advised to make two notes before continuing with this
article. The first is that developers are still working with incomplete
Revolution hardware. Most studios are, in fact, developing on
"GameCube-based kits," according to major software houses we spoke to,
which have asked to remain anonymous. The second is that developers are
still without final specifications for Revolution's ATI-developed
graphics chip, codenamed Hollywood.
That stated, many third parties have been partially briefed by Nintendo
representatives about the Revolution hardware, its overall horsepower,
and the Big N's plan for the console. Based on the information studios
have relayed to us, Revolution is truly poised to cater to an
altogether different game market than either Microsoft or Sony with
their Xbox 360 and PlayStation 3 consoles respectively. Nintendo's
machine will simply not deliver the same graphic horsepower as its
competitors. Revolution is all about the controller and what it can do
for gameplay experiences.

When Revolution was initially unveiled, a Nintendo executive said it
would be "two-to-three times more powerful than GameCube." The company
never commented on Revolution's horsepower again and we were later told
that the initial statement was incorrect. However, according to
development houses, that description accurately sums up Revolution's
power.

"To be honest, it's not much more powerful than an Xbox. It's like a
souped up Xbox," a major third party source revealed to us. "But it's
the controller that makes the difference and the controller is really
nice."

Nintendo has said all along that sheer horsepower has not been a
priority with Revolution. Rather, the company hopes to make the console
small, quiet and affordable. It is very likely for this reason that the
Big N chose not to make Revolution compatible with the emerging 720p,
1080i and 1080p high-definition video resolutions, which are focuses
for competing consoles.


Metroid Prime 3 for Revolution as shown at E3 2005. A giant leap in
graphics or a marginal improvement over GameCube?

Gamers holding out for Nintendo to reverse its stance on the HD front
may be in for a disappointment. Revolution will not have the RAM
capacity to store and display an abundant source of high-definition
textures. Third parties have revealed to us that the console will top
out with 128MBs of RAM, and possibly even less. One studio would not
give us an exact figure, but did say, "The same as GameCube plus an
extra 64MB of main RAM." That number is by comparison nearly triple the
amount of memory in GameCube. However, it is a far cry from the 512MBs
present in Xbox 360.

One studio we spoke to hinted at the possibility of accessing further
Revolution RAM, but its comments were cryptic. "There is more RAM that
you can use, but Nintendo is using that for general memory, like game
saves and all sorts of other things. You could use it, but you can't
rely on it." This comment seems to suggest that developers might be
able to tap into Revolution's 512MBs of on-board Flash memory, but to
our knowledge such a solution would be too slow to utilize in games.

Still, the studios we spoke with are still very intrigued by Revolution
and are not ruling out the possibility of additional graphic
horsepower. No developer that chatted with us had, or was willing to
share, details on the console's GPU, Hollywood. One studio said: "As
soon as we find out what it can do then we'll know if Revolution will
just be like an Xbox or something a little more."

Asked if it was developing for Revolution, one major third party source
said that it was well past the experimental stage and was evaluating
what types of games might work on the platform. "We are looking at it
quite differently. It's like another current generation platform for
us. But it's such a nice controller that it opens up a lot of
possibilities. It's very different and it's very precise."

Finally, quizzed about publishers' internal reaction to the device, a
source responded: "People are interested, but they're still taking it
all in at the moment. I'm sure [Nintendo is] going to get a fair amount
of support. Probably a lot of people will initially look at existing
franchises and whether or not they can kind of do customized versions
for Revolution using most of the assets they've got. But whether
they'll say, "Okay, let's do something completely original for it,"
that's the other question because it could be quite expensive to do
that. Not as expensive as doing a PS3 or Xbox 360 game. But if you're a
third party and you want to do cross platform, if you're doing a game
on 360 you can do it on PS3 or PC using the same assets and that does
make it a bit easier."

Nintendo has consistently downplayed the role of horsepower with
Revolution, often saying that graphics have reached a "saturation
point" in today's games. Nintendo bigwig Shigeru Miyamoto has suggested
that players might not be able to tell the difference between the new
Legend of Zelda: Twilight Princess and some high-definition games.

The Big N will reveal much more about Revolution beginning early next
year, according to company executives, and will show first games at the
Electronics Entertainment Expo 2006 next May in Los Angeles. Stay tuned
for more.
 
J

jordanlund

Nintendo needs to throw in the towel now. Save themselves some money
and their ego. Go 3rd party, if they really want to use their goofy
controller then make a version of it for the PS3 and Xbox 360 and call
it good.

Meanwhile Nolan Bushnell says this:

http://gamesindustry.biz/content_page.php?aid=13404

"If you look at today's controller with triangles, Xs, squares and
circles, it's scary. It's like a keyboard. People are interface
phobic."

- Hey Nolan - last time I checked people weren't scared of keyboards.
The middle-aged soccer mom set loves their Windows solitaire and
Bejeweled. Doesn't look like an actual keyboard is scaring them.

"According to Bushnell, overly complex controllers are one of the
reasons people have turned away from gaming. He claimed that there were
44 million gamers in 1982 - a figure which stands at just 18 million
today."

- Hey Nolan - If there are only 18 million gamers then who bought those
100 million PS2s? Did everyone actually go through 4 broken ones before
getting a 5th that worked?

- Jordan
 
A

Air Raid

Xbox 360 has more than 10 times the CPU power of Xbox
(as high as 30 to 50x if looking at floating point) but only about 4
times the GPU/graphics performance of Xbox1.

Revolution will not have nearly the CPU performance that Xbox 360 has,
and probably less than half the graphical performance, assuming Rev's
GPU is only slightly more powerful than Xbox1 GPU.
 
R

Rob

Air Raid said:
Xbox 360 has more than 10 times the CPU power of Xbox
(as high as 30 to 50x if looking at floating point) but only about 4
times the GPU/graphics performance of Xbox1.

Revolution will not have nearly the CPU performance that Xbox 360 has,
and probably less than half the graphical performance, assuming Rev's
GPU is only slightly more powerful than Xbox1 GPU.

All that CPU power and it's only 4x the GPU power?

No wonder the games don't *look* that much better than an Xbox1

But maybe there's more to it than just the graphics?
 
U

Ulala

Air said:
Xbox 360 has more than 10 times the CPU power of Xbox
(as high as 30 to 50x if looking at floating point) but only about 4
times the GPU/graphics performance of Xbox1.

Revolution will not have nearly the CPU performance that Xbox 360 has,
and probably less than half the graphical performance, assuming Rev's
GPU is only slightly more powerful than Xbox1 GPU.

um, how many more bullets do we need in the next DoDonPachi or Ikaruga
game anyhow? I think the current machines are powerful enough for all
my favourite gaming genres, any more power will just be a waste and add
to the cost.
 
G

GW

- Hey Nolan - If there are only 18 million gamers then who bought those
100 million PS2s? Did everyone actually go through 4 broken ones before
getting a 5th that worked?


That sound pretty accurate...

G.
 
G

GW

But maybe there's more to it than just the graphics?

<nintendo fanboy>
Well, this is the whole way of "Nintendo Thinking". I think they have a
fair chance of success with this console. Don't get me wrong, PGR3 makes me
wet my pants each time I play it - looks astonishingly good, and Gears of
War promises a ****load of eye candy....

But if the DS vs PSP is anything to go by, then for me, the Revolution will
be the winner. I have a DS with 20 games or so, and a PSP with about 14
games. Not even one of my PSP games comes close to the likes of Yoshi's
Touch and Go, or Kirby's Canvas Curse. And Wipeout? Ridge Racer? They
pale in comparison to Mario Kart. The PSP has the horsepower, but we have
seen it a million times before. Its a smaller handheld PS2, nothing else.
The Nintendo DS is simply put, an awesome and extremely innovative, fun
games machine, and any serious gamer who doesn't own it, isn't as serious a
gamer as they thought.
</nintendo fanboy>
 
J

Jordan

Makes me wonder how they're going to be backwards compatible with
Gamecube games. Unless this is essentially a Gamecube 2.0.

- Jordan
 
J

Jordan

"Not even one of my PSP games comes close to the likes of Yoshi's
Touch and Go, or Kirby's Canvas Curse. And Wipeout? Ridge Racer?
They
pale in comparison to Mario Kart."

You are kidding, right?

Mario Kart is a racing game for 10 year olds and people who can't
handle real racers. Always has been.

Mario Kart:
http://www.gamerankings.com/htmlpagesscreens/920788.asp?screenid=1

Wipeout Pure:
http://www.gamerankings.com/screens5/920780/21.jpg

Have you tried Burnout on both systems?

Burnout on the DS looks almost as good as Technocop on the Genesis:
http://www.gamerankings.com/screens5/928835/1.jpg

Burnout on the PSP:
http://www.gamerankings.com/screens5/921495/41.jpg

- Jordan
 
J

Jordan

Makes me wonder how they're going to be backwards compatible with
Gamecube games. Unless this is essentially a Gamecube 2.0.

- Jordan
 
G

GW

Mario Kart:


I will readily admit the PSP is more powerful, has better graphics, has more
capabilities, but let me tell you - the DS is a hundred times more fun to
play.


Gamespot:

Mario Kart DS: 9.2 (Superb)
http://www.gamespot.com/ds/driving/mariokartds/index.html?q=mario kart

Ridge Racer PSP 8.3 (Great)
http://www.gamespot.com/psp/driving/ridgeracer/index.html?q=ridge racer

Burnout Legends PSP 9.0 (Superb)
http://www.gamespot.com/psp/driving/burnout/index.html?q=burnout legends

There is no review for the DS version yet, but it will suck.

The point is, Mario Kart has outperformed those two games in many many
reviews I have read, and everyone who has played Mario Kart that I know,
absolutely love it.

The PSP is in my opinion a good multimedia device, the DS however is a great
handheld gaming device.

Gary.
 
G

GW

Makes me wonder how they're going to be backwards compatible with
Gamecube games. Unless this is essentially a Gamecube 2.0.


Gamecube controller will work with it, and it will take Gamecube disks.
Easy.

G.
 
D

Daniel

I can't see this console only being slightly more powerful than the original
xbox. That techonolgy is like 4 years old!

Does someone agree with me? I can believe it will not be as powerful as the
xbox 360 or the ps3 but I'm betting it's going to be heaps more powerful
than the original Xbox.

Dan
 
J

Jordan

GW said:
Gamecube controller will work with it, and it will take Gamecube disks.
Easy.

I don't mean mechanically, I mean from the standpoint of processing
power. It's not powerful enough to do it through emulation so I wonder
if they are essentially just making a Gamecube with a better processor,
graphics chip. In other words it's not really a new platform, it's a
Gamecube 2.0.

Kind of like the Gameboy vs. the Gameboy Advance. It still had all the
chips inside to do the Gameboy games without actually emulating them.

- Jordan
 
R

Rob

Jordan said:
I don't mean mechanically, I mean from the standpoint of processing
power. It's not powerful enough to do it through emulation so I wonder
if they are essentially just making a Gamecube with a better processor,
graphics chip. In other words it's not really a new platform, it's a
Gamecube 2.0.

Kind of like the Gameboy vs. the Gameboy Advance. It still had all the
chips inside to do the Gameboy games without actually emulating them.

- Jordan
So with that Logic, the PS2 is actually a Playstation 2.0? (well, actually
it is, hehe)
 
L

listermonocle

Why doesn't Nintendo just release the Rev controller for the Gamecube
and save everyone -- gamers and developers -- a ton of money?
 
J

Joerg Jaeger

You are so lame, dude.
I would almost think, that you are a graphicswhore.
Its nice to see all these nice images. Looking at a DS and PSP
version. But, we all know, that the DS is not the powerhouse, like
mmm. PSP.
Its the game. For you, Mario Kart is a kiddy game. The only problem
is, that my friends at my job just love Mario Kart and there are over
20.
Why you guys have always to play the "Nintendo Kiddy Gamebox" card. It
is so lame and old.
 
G

GW

I don't mean mechanically, I mean from the standpoint of processing
power. It's not powerful enough to do it through emulation so I wonder
if they are essentially just making a Gamecube with a better processor,
graphics chip. In other words it's not really a new platform, it's a
Gamecube 2.0.


Essentially yes, its a "beefier gamecube". Nintendo are not going for a
sooper dooper mega computer like the 360 or PS3, they are opting for
innovation over repetition. Rumours are it will ship at a cost of between
$99 and $149, and if some industry experts are to be believed, the
controller will allow for much more precicse control than any other control
interface ever, including the keyboard & mouse when used with a FPS.

Its going to be a unique, fun and a little off the wall console - I dont
think the hardcore Xbox or PS3 clans will buy into it at first, but if it
takes off and is as fun as it looks, it will sell bucketloads.

Lets not forget, Nintendo are a very clever company - they may be dead last
in the PS2 / Xbox / Gamecube systems sold category, but they have been
number 1 in the profitibility category from the gaming business. They make
money on every piece of hardware sold, and are the SECOND BIGGEST games
publisher in the world, EA are the biggest by a small margin. Basically,
this means in business terms, Nintendo have made and continue to make more
money than Sony and Microsoft from game consoles and software.

Regards,

Gary.
 
U

Ulala

Jordan said:
You are kidding, right?

Mario Kart is a racing game for 10 year olds and people who can't
handle real racers. Always has been.

I guess I am 10 years old then, at least mentally...
 

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