Xbox 360 emulation of Xbox games, and price


G

Guest

Microsoft Press Briefing

"The most important announcement at this event was the demonstration of the
Xbox 360, planned for release this holiday season. Company management stated
that the Xbox 360 would be backward compatible for "most top selling Xbox
games", and pledged "support " for the current generation Xbox "well into
2006". Two weeks ago, we noted our
concern that the Xbox 360 may not be backward compatible with Xbox software
due to a change in graphics processor chipset manufacturers from Nvidia to
ATI. In a separate meeting with Microsoft management, we confirmed that the
company has agreed to pay a small royalty to Nvidia to allow the Xbox 360's
ATI chipset to emulate the performance of the Nvidia chipset in reading
certain Xbox games. For games written in a single layer
(management assumes that this is a large percentage of Xbox games), the
hardware emulation should perform well.

For games written in multiple layers, a further emulation must be provided.
The company intends to create software "patches" (i.e., separate emulation
programs) for top-selling Xbox games written in multiple layers, and intends
to sell the Xbox 360 with a hard drive that is pre-loaded with these
patches. We presume that the majority of Xbox games will be backward
compatible, and the company assured us that it intends to add patches should
consumer demand warrant such action.

We are less confident about Microsoft's intentions regarding the current
generation Xbox. The company's pledge of "support" is broad, but we believe
that it does not equate to "manufacture" of Xboxes. Rather, we believe that
the company has stockpiled a number of Nvidia chipsets, and is prepared to
manufacture current generation Xboxes through the end of 2005, and perhaps
for a few months beyond. The implications of this are difficult to assess:
on the one hand, it is likely that the company will focus all of its
marketing efforts on the rollout of the Xbox 360, and phase out the Xbox
rapidly, resulting in a rapid ramp in sales of the new hardware; on the
other hand, it is possible that Microsoft will be unable to satisfy demand
for the 360, and may experience a decline in demand for current generation
Xbox software, resulting in lower overall industry sales growth this year.
We believe that the latter scenario is likely to occur, and note that it
could impact overall industry sales growth by approximately 100 bps in 2005.

One final takeaway: Microsoft did not discuss pricing for the Xbox 360, but
assured us in our meeting with management that "neither you nor consumers
will be shocked" at the price. This implies to us that the device will be
priced below $400, and may possibly be priced at $350. As discussed below,
we expect Sony's entry to be priced higher, potentially providing Microsoft
with an additional competitive advantage."

http://www.ga-forum.com/showthread.php?t=50574
 
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M

Mattinglyfan

One final takeaway: Microsoft did not discuss pricing for the Xbox 360,
but assured us in our meeting with management that "neither you nor
consumers will be shocked" at the price. This implies to us that the
device will be priced below $400, and may possibly be priced at $350. As
discussed below, we expect Sony's entry to be priced higher, potentially
providing Microsoft with an additional competitive advantage."

http://www.ga-forum.com/showthread.php?t=50574

They better add a hell of a lot more to justify the $350 price tag. Even if
Sony launches for $400, that is not a big enough gap to give MS an
advantage.
 
C

carrajo

They better add a hell of a lot more to justify the $350 price tag. Even
if Sony launches for $400, that is not a big enough gap to give MS an
advantage.

Why not?
 
A

Andrew Ryan Chang

Microsoft Press Briefing

In a separate meeting with Microsoft management, we confirmed that the
company has agreed to pay a small royalty to Nvidia to allow the Xbox 360's
ATI chipset to emulate the performance of the Nvidia chipset in reading
certain Xbox games. For games written in a single layer
(management assumes that this is a large percentage of Xbox games), the
hardware emulation should perform well.

For games written in multiple layers, a further emulation must be provided.

What are these "layers" they're talking about?

(followups to agvx)
 
X

XBOX 360 in 5 months

The XBOX 360 alone is enough advantage over the PS3, not the price. I
would gladly pay $100 more for the X360 than the PS3, just becuase of
the services (XBOX Live), games (better exclusive games), and system
quality and well thought out performance specs.
 
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D

Doug Jacobs

In alt.games.video.xbox XBOX 360 in 5 months said:
The XBOX 360 alone is enough advantage over the PS3, not the price. I
would gladly pay $100 more for the X360 than the PS3, just becuase of
the services (XBOX Live), games (better exclusive games), and system
quality and well thought out performance specs.

Blind fanaticism is hardly a convincing argument.

How can you comment that the XBox360 has better games when none of them
have been released yet? Heck, even the hardware hasn't been finalized
yet. About the only comment of yours that's worth considering is the one
about XBL. But that's only a factor if you play online games - and the
majority of gamers don't. That said, I applaud Microsoft's announcement
about making XBL free on weekends for trial periods. That should help
increase the number of online gamers greatly - and they'll all be on XBL.
 
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