E
Ed Warner
Does anyone know how memory is allocated for Windows full-screen
wallpaper backgrounds?
As an example, if your screen resolution is 1024x768 and you "Stretch"
(technically shrink) a 2048x1536 photo to fit the screen, will it use
roughly twice the RAM as it would if you resampled it to 1024x768
beforehand? Something tells me it's more complex than that.
These *.bmp wallpaper files are quite large and I don't know if Windows
puts the entire image in RAM or only the pixels needed to fill your
screen dimensions. I notice that Windows keeps the original image
dimensions stored in the *.bmp file "behind the scenes." Are you
wasting memory if you don't resample/downsize the image first?
Do small tiled patterns use significantly less RAM than full-screen
photos? Lastly, is there a specific "Process" in Task Manager that
shows resources used to display wallpaper? Thanks for any info.
Ed
P.S. If you see it, please ignore an earlier version of this post that
I cancelled to fix a typo.
wallpaper backgrounds?
As an example, if your screen resolution is 1024x768 and you "Stretch"
(technically shrink) a 2048x1536 photo to fit the screen, will it use
roughly twice the RAM as it would if you resampled it to 1024x768
beforehand? Something tells me it's more complex than that.
These *.bmp wallpaper files are quite large and I don't know if Windows
puts the entire image in RAM or only the pixels needed to fill your
screen dimensions. I notice that Windows keeps the original image
dimensions stored in the *.bmp file "behind the scenes." Are you
wasting memory if you don't resample/downsize the image first?
Do small tiled patterns use significantly less RAM than full-screen
photos? Lastly, is there a specific "Process" in Task Manager that
shows resources used to display wallpaper? Thanks for any info.
Ed
P.S. If you see it, please ignore an earlier version of this post that
I cancelled to fix a typo.