probably BS Nintendo rumors

C

Combaticon

this info is almost certainly fake. at least partially fake. but,
being a Nintendo-fan, I can't help but think there is a grain of truth
in part of it.

without further delay....

http://www.nintendowatch.com


===============================================================================
Game Boy Evolution and two GameCube Next teams?
Time for something new: a rumour report by way of a Nintendo Watch
informant. Obviously this informant has no track record so far, so
you'll have to take his word that it could actually come from trusted
sources pretty close to Nintendo.

On the new Game Boy, 'The Star Child' writes: "The working title is
Game Boy Evolution. Current designs are flip-tops with backlit screens
similar to GBA SP, though it'll use GameCube-style tiny DVD's.
Graphics should be slightly more powerful than that seen on the Sega
Dreamcast. Bluetooth technology will be built-in. Apparently, the new
system will be compatible with previous Game Boy games, which will be
downloaded to the system through a device similar to a hard drive. My
source tells me a rumour column in an American games magazine will
soon publish more on this."

The thing with specs like this is anyone could come up with them. They
sound like Nintendo's well-judged answer to PlayStation Portable. One
thing I can't see happening is inclusion of a Bluetooth chip — not
after WaveBird and the supposed 802.11 support of the Dual-Screen
handheld.

It'll be interesting to see whether Nintendo mentions 'Game Boy
Evolution' at the coming E3 trade show, which they might want to do in
an effort to prove that the DS is not the new GBA.

My informant continues on GameCube Next. Apparently two separate
hardware development teams are working on Nintendo's next console,
both co-operating with various external resources: "Two versions of
the console is unlikely. I'd guess Nintendo is waiting to see which
version best fits their need. Coming up are the specs for both
versions supposedly in development."


GameCube Next Version 1

2.7 GHz PowerPC G5 Processor
512 MB RAM (128 of that dedicated to video, 64 dedicated to sound)
600 MHz Graphics Chip
Built-in 15 GB Hard Drive

GameCube Next Version 2

Dual 1.8 GHz IBM G5 PowerPC Processors
256 DDR Main Memory (64 of that dedicated to sound, a new 7.1 surround
technology which will run at a quality of 196 KHz)
128 MB GDDR3 Video Memory
500 MHz Core ATI Graphics Chip (16 Pixel Pipe, 220 Million
Transistors)
Built-in 15 GB Hard Drive
"The inclusion of a hard drive in both models is of course interesting
because the Xbox recently had its plans for a hard drive removed and
there is no intention to have one in Sony's PlayStation 3. Furthermore
the new surround technology could point to Factor 5 no longer being on
board."

The same goes here: anyone could come up with this — and there's
actually at least one hole in the specs. The PowerPC processor is
referred to as 'G5', but G5 is an Apple brand: this particular chip
usually goes by the name of 'PowerPC 970'. Of note here is that my
informant at least once mentions G5 as a code name for the console
itself, which isn't too strange as GameCube Next will be Nintendo's
fifth TV console system.

Hopefully I'll soon be able to prove these specs right or wrong. If
you have more information on Nintendo's next generation consoles
suitable for publication on Nintendo Watch, please let me know.
===============================================================================
 
R

Radeon

smells like turd to me. the specs i mean.


Combaticon said:
this info is almost certainly fake. at least partially fake. but,
being a Nintendo-fan, I can't help but think there is a grain of truth
in part of it.

without further delay....

http://www.nintendowatch.com


============================================================================
===
Game Boy Evolution and two GameCube Next teams?
Time for something new: a rumour report by way of a Nintendo Watch
informant. Obviously this informant has no track record so far, so
you'll have to take his word that it could actually come from trusted
sources pretty close to Nintendo.

On the new Game Boy, 'The Star Child' writes: "The working title is
Game Boy Evolution. Current designs are flip-tops with backlit screens
similar to GBA SP, though it'll use GameCube-style tiny DVD's.
Graphics should be slightly more powerful than that seen on the Sega
Dreamcast. Bluetooth technology will be built-in. Apparently, the new
system will be compatible with previous Game Boy games, which will be
downloaded to the system through a device similar to a hard drive. My
source tells me a rumour column in an American games magazine will
soon publish more on this."

The thing with specs like this is anyone could come up with them. They
sound like Nintendo's well-judged answer to PlayStation Portable. One
thing I can't see happening is inclusion of a Bluetooth chip - not
after WaveBird and the supposed 802.11 support of the Dual-Screen
handheld.

It'll be interesting to see whether Nintendo mentions 'Game Boy
Evolution' at the coming E3 trade show, which they might want to do in
an effort to prove that the DS is not the new GBA.

My informant continues on GameCube Next. Apparently two separate
hardware development teams are working on Nintendo's next console,
both co-operating with various external resources: "Two versions of
the console is unlikely. I'd guess Nintendo is waiting to see which
version best fits their need. Coming up are the specs for both
versions supposedly in development."


GameCube Next Version 1

2.7 GHz PowerPC G5 Processor
512 MB RAM (128 of that dedicated to video, 64 dedicated to sound)
600 MHz Graphics Chip
Built-in 15 GB Hard Drive

GameCube Next Version 2

Dual 1.8 GHz IBM G5 PowerPC Processors
256 DDR Main Memory (64 of that dedicated to sound, a new 7.1 surround
technology which will run at a quality of 196 KHz)
128 MB GDDR3 Video Memory
500 MHz Core ATI Graphics Chip (16 Pixel Pipe, 220 Million
Transistors)
Built-in 15 GB Hard Drive
"The inclusion of a hard drive in both models is of course interesting
because the Xbox recently had its plans for a hard drive removed and
there is no intention to have one in Sony's PlayStation 3. Furthermore
the new surround technology could point to Factor 5 no longer being on
board."

The same goes here: anyone could come up with this - and there's
actually at least one hole in the specs. The PowerPC processor is
referred to as 'G5', but G5 is an Apple brand: this particular chip
usually goes by the name of 'PowerPC 970'. Of note here is that my
informant at least once mentions G5 as a code name for the console
itself, which isn't too strange as GameCube Next will be Nintendo's
fifth TV console system.

Hopefully I'll soon be able to prove these specs right or wrong. If
you have more information on Nintendo's next generation consoles
suitable for publication on Nintendo Watch, please let me know.
============================================================================
===
 
L

Lightning Bug

Mostly BS. The only true things about the specs are the inclusion of
an ATI Graphics/Visual Processor and the inclusion of a PowerPC CPU.

Now the hard drive is being taken out of the 2nd generation Xbox
because the Xbox's harddrive was never fouind to be useful. MS found
that out when looking at the Cube was capable of loading fast without
a harddrive.

All these consoles need is a 128 MB flash-rom to store the game saves.
You can freely read and write from flash roms, and it is not lost when
the power is lost.
 
I

Ian McCall

Lightning Bug said:
Now the hard drive is being taken out of the 2nd generation Xbox
because the Xbox's harddrive was never fouind to be useful.
...
All these consoles need is a 128 MB flash-rom to store the game saves.
You can freely read and write from flash roms, and it is not lost when
the power is lost.

I don't have an X-Box, but I have to disagree here that a hard drive is not
useful on a console. I'd love to be able to put my own soundtracks to some
games and the only feasible way of doing this is storing the tracks on HD.
the PS2's Grand Tourismo series springs to mind here - GT had a superb
soundtrack, GT2 had a middling soundtrack, GT3...what the hell were they
thinking?

Additionally, it would be good to be able to store bug-fix patches on the
hard drive, upload custom skins, add new levels or whatever (depending on
the game of course) - all this could be done either via a boradband adaptor
or through some flash reader followed by an upload.

No, I definitely appreciate having extra storage available on a console. And
since modern consoles need fans anyway these days, it's not as if you're
adding to the noise.

Cheers,
Ian
 
A

All the News

On the new Game Boy, 'The Star Child' writes: "The working title is
Game Boy Evolution. Current designs are flip-tops with backlit screens
similar to GBA SP, though it'll use GameCube-style tiny DVD's.

A disk drive will zap power pretty quick. I can't imagine being
away from an outlet for very long with the games running off a
optical disk.

Chris
 
L

Lightning Bug

A disk drive will zap power pretty quick. I can't imagine being
away from an outlet for very long with the games running off a
optical disk.

Chris

Disk drives use practically no power in comparison to the rest of the
system. We have CD players that last several hours on 2 AA batteries.
The main concern is speed of the disc and processor power usage.

The bulk of electricity in modern computer is used by the computer
system, not the drives.
 
D

deKay

Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Wed, 21 Apr
2004 19:13:57 GMT, sefini jorgo geanyet des mani yeof do
uk.games.video.gamecube, yawatina tan reek esk Lightning Bug
Disk drives use practically no power in comparison to the rest of the
system. We have CD players that last several hours on 2 AA batteries.
The main concern is speed of the disc and processor power usage.

Indeed. I have a portable CD player that also plays MP3 CDs, and it lasts
about 12-15 hours on a pair of AAs. A friend of mine has a rechargable
Minidisc player, that lasted him from the UK to Australia on one charge, and
almost constant use.

deKay
 
E

eminem is going to kill you

Lightning Bug said:
Mostly BS. The only true things about the specs are the inclusion of
an ATI Graphics/Visual Processor and the inclusion of a PowerPC CPU.

Now the hard drive is being taken out of the 2nd generation Xbox
because the Xbox's harddrive was never fouind to be useful. MS found
that out when looking at the Cube was capable of loading fast without
a harddrive.

All these consoles need is a 128 MB flash-rom to store the game saves.
You can freely read and write from flash roms, and it is not lost when
the power is lost.

You're a complete moron. HDD is useful for MMORPG, add-ons to current games
you on, like cars, tracks, new characters, custom sound track for games,
etc..
 
L

Lightning Bug

You're a complete moron. HDD is useful for MMORPG, add-ons to current games
you on, like cars, tracks, new characters, custom sound track for games,
etc..

You are the complete moron. MMORPGs can be done without a harddrive
at all. All you need is enough RAM in your system to hold the
necessary data needs to run and load it all from the server. But
wait, downloading all of that data takes time. We need the harddrive
to store the world that we play in so we can save time from
downloading it. Why not keep the data on the game discs? Because we
need to update and patch the data. Why do we need to update and patch
it? Because the designers keep adding things and fixing problems.

As far as add-on, get a PC and play PC games. The console is not a
replacement for a PC. How many console games have add-ons that are
not online?
 
E

eminem is going to kill you

You are the complete moron. MMORPGs can be done without a harddrive
at all. All you need is enough RAM in your system to hold the
necessary data needs to run and load it all from the server. But
wait, downloading all of that data takes time. We need the harddrive
to store the world that we play in so we can save time from
downloading it. Why not keep the data on the game discs? Because we
need to update and patch the data. Why do we need to update and patch
it? Because the designers keep adding things and fixing problems.

LOL, he said you need a lot of RAM hahahahahahahahahahahaha. Do you even
know what RAM does? RAM isn't a fixed data. RAM will never be used to store
anything other then data going back and forth. Plus everything will get
deleted when the power goes off. Do you wanna keep reinstalling the cache of
the game everytime you turn it on which could take minutes? You dumb ass.
As far as add-on, get a PC and play PC games. The console is not a
replacement for a PC. How many console games have add-ons that are
not online?

Well you gotta get outta the box. Online gaming is the future.
 
I

Impmon

All these consoles need is a 128 MB flash-rom to store the game saves.
You can freely read and write from flash roms, and it is not lost when
the power is lost.

A better option would be to use existing memory card (like the SD, XD,
or CF) rather than to make propierty cards. The advantage are that
the card's there already and some of them are available in GB range
(Smart Media is limited to 128 MB due to design flaw, and non Pro line
of Memory Stick are also limited to 128MB)

I already have pile of SD cards (6x 256MB at last count), a pile of MS
(6x 128MB and 4x 64MB, and one 256MB PRO) as well as one 256MB CF, one
4GB Microdrive, one 4MB MM, and one 64MB SM.
 
L

Lightning Bug

LOL, he said you need a lot of RAM hahahahahahahahahahahaha. Do you even
know what RAM does? RAM isn't a fixed data. RAM will never be used to store
anything other then data going back and forth. Plus everything will get
deleted when the power goes off. Do you wanna keep reinstalling the cache of
the game everytime you turn it on which could take minutes? You dumb ass.

I did not say you need lots of RAM. Just enough to hold the data that
is necessary. All a harddrive is for is to store data. No more. No
less. In order to run a program, it must be loaded into RAM. I do
not consider RAM fixed data.

Computers can be booted and fully used without a harddrive. All those
computers need is a network card connected to a server. Upon boot-up,
it loads all of programs and instructions needed to run from the
server. The server holds all data. It is a very simple concept. The
online games can practically handle the bandwidth for it now with
broadband internet.

Cache is reinstalled all of the time regardless of harddrive. Cache
is temporary data that will go away no matter what.
 
N

Nekofrog

LOL, he said you need a lot of RAM hahahahahahahahahahahaha. Do you even
know what RAM does? RAM isn't a fixed data. RAM will never be used to store
anything other then data going back and forth. Plus everything will get
deleted when the power goes off. Do you wanna keep reinstalling the cache of
the game everytime you turn it on which could take minutes? You dumb ass.

Hey, moron, ever heard of non-volatile RAM? Yeah, it doesn't erase
when power is cut to it. It's expensive, but by next year it will be
standard.

Take a basic computer course, moron.
Well you gotta get outta the box. Online gaming is the future.

Online gaming will never, EVER be as fun as sitting in a room with
friends (you do know what a FRIEND is, right?) and playing a game
together.
 
L

Lightning Bug

Hey, moron, ever heard of non-volatile RAM? Yeah, it doesn't erase
when power is cut to it. It's expensive, but by next year it will be
standard.

Take a basic computer course, moron.

The non-volatile RAM may not be around for a couple more years.

He thinks that a hard drive is required for Massively Multiplayer
Online Role Playing Games. He is dead wrong. All that is needed is
an internet connection and the game disc. The only reason for the
harddrive is to store new updated files program files. If the online
game never changes and does not need updates, then there is no need
for a harddrive.

One thing that will occur in the future of online gaming is that
internet connections will become fast enough that the only thing a
user needs is the terminal program for the game. The level data,
character data, and etc will be loaded from the game data server as
necessary during the time not used for real time updates.
Online gaming will never, EVER be as fun as sitting in a room with
friends (you do know what a FRIEND is, right?) and playing a game
together.

Online gaming has severe limits. I rather be playing with friends in
my living room or across a few networked machines in close proximaty.
 
A

Aaron J. Bossig

I don't have an X-Box, but I have to disagree here that a hard drive
is not useful on a console. I'd love to be able to put my own
soundtracks to some games and the only feasible way of doing this is
storing the tracks on HD.

FWIW, I thought this was a great idea too, however, it seems that
most of the games I'd like to make custom soundtracks for don't
support the feature. I thought it would kick ass to be able to
mix in classic Bond movie themes into Everything or Nothing, or
John Willams' score into Superman: TMOS. I'm really dissapointed
that this feature seems limited to racers.



--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.Daily-Reviews.com
 
E

eminem is going to kill you

Hey, moron, ever heard of non-volatile RAM? Yeah, it doesn't erase
when power is cut to it. It's expensive, but by next year it will be
standard.

Take a basic computer course, moron.

:) And you can predict the price how? And the transfer rate of non-volatile
RAM can't even compare to the fastest HDD. Do you know how much money it
would cost to have atleast 10 gigs of non-volatile RAM? Don't even bother to
answer that question i just asked, you will just make yourself look more of
an ass. And when Nintendo puts a harddrive in their next system, you will be
jumping for joy, you ****ing tool.
Online gaming will never, EVER be as fun as sitting in a room with
friends (you do know what a FRIEND is, right?) and playing a game
together.

So your friends are with you all the time? When you're in bed? When you take
a Shower? When you use the toilet? Well I don't swing that way so please
refrain from making idiotic post.
 
E

eminem is going to kill you

He thinks that a hard drive is required for Massively Multiplayer
Online Role Playing Games. He is dead wrong. All that is needed is
an internet connection and the game disc. The only reason for the
harddrive is to store new updated files program files. If the online
game never changes and does not need updates, then there is no need
for a harddrive.

Um, if a MMORPG game never changes then what is the point? MMORPG past and
present have always featured an evovling world that is constantly updating.
I can see how you don't know this becuase you own a GameCube, so you're
forgiven.
One thing that will occur in the future of online gaming is that
internet connections will become fast enough that the only thing a
user needs is the terminal program for the game. The level data,
character data, and etc will be loaded from the game data server as
necessary during the time not used for real time updates.

Um the level data, character data already do load from the game server for a
MMORPG. The only thing that is loading from your system is the graphics for
those levels and characters.

Have you been living in a cube? Oh wait you own a GameCube so you're
forgiven.
 
L

Lightning Bug

Um, if a MMORPG game never changes then what is the point? MMORPG past and
present have always featured an evovling world that is constantly updating.
I can see how you don't know this becuase you own a GameCube, so you're
forgiven.

Yep, you are a troll. Time to feed it. I have played everquest. I
have a PC. All I can say for it is that it is boring. The MMORPGs
have one small problem with them. The limited capabilities of a
story.
Um the level data, character data already do load from the game server for a
MMORPG. The only thing that is loading from your system is the graphics for
those levels and characters.

Hey stupid, the graphics are a part of the level and character data.
The level data is the modelling of the area, special effects, and
texture applied. Same goes for the other data. This info is
downloaded from the main server regardless because idiots need to
update it in order to fix them. And you have to sit there or go do
something else for a couple of hours while the patching happens so you
do not have to wait 10 minutes for a level to load.

In the future, the textures, levels, character models, item lists, NPC
models, furniture models, building models, and etc will be stored on a
large set of servers and will send the data necessary to your game
machine. This will happen when the internet becomes fast enough to
handle it. Otherwise, you will have to wait for hours to download the
new files. This is the future dispite it was used in the past history
of computers.
Have you been living in a cube? Oh wait you own a GameCube so you're
forgiven.

I own a cube, gaming PC, and a GBA. In my reach, I can play PS2,
XBox, and anything else.

You are a fool that lives in the box. You have never been able to get
out of the box. You are of the simple minded morons that would leap
from a tall building if your lord and master, the game console, said
so.

Before you reply again, learn more about computers.
 
L

Lightning Bug

:) And you can predict the price how? And the transfer rate of non-volatile
RAM can't even compare to the fastest HDD. Do you know how much money it
would cost to have atleast 10 gigs of non-volatile RAM? Don't even bother to
answer that question i just asked, you will just make yourself look more of
an ass. And when Nintendo puts a harddrive in their next system, you will be
jumping for joy, you ****ing tool.

Hopefully, only a few couple read this. You would be linched in
moments. Non-volatile RAM is as fast if not faster than ROM. This
data can be accessed as fast as the CPU's clock speed. Hard drives
and disc media are as slow as snails compared to ROM. Shit man, there
is ROM in the CPU. That ROM has the instruction data of what to do
for certain instructions. The CPU accesses that anywhere from 1 to 20
times per clock cycle. Non-volatile RAM will out class current RAM
because it will not have the timing loss due to having the capacitors
in the RAM getting recharged. Non-volatile RAM will in not lose
charge, so the system can transfer data with it as fast as the system
can handle it.

The price when it comes out, 1 gigabyte per dollar or less with the
addressable about of 16 Exabytes. Operating systems will have to be
redsigned for it.
So your friends are with you all the time? When you're in bed? When you take
a Shower? When you use the toilet? Well I don't swing that way so please
refrain from making idiotic post.

What is your problem? To have friends is not to have them around all
of the time, unless it is a girl-friend or boy-friend. And with your
comment, you have neither. You will be 46 and never been kissed.

Stop responding you amatuer.
 

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