Battlefield: Bad Company 2

floppybootstomp

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Oh wow.

Golly gosh and zoot alors.

I've just played the first couple of levels and all I can say is that this is the most fun I've had from this type of fps shooter since perhaps I first played CoD1.

And that's just SP, have yet to try MP.

No bugs, no issues, plays smoothly on my 3.5 year old system. Graphics at 1600 x 1200 on an Nvidia 9800GTX 512Mb.

Well worth fifteen quid for sure :)
 

Ian

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Glad to hear it Flops :D

I've played it online for a couple of hours and I still get periodic crashes at the end of levels (even MP), so it's a pain but at least it doesn't ruin things in game :).

MP took a bit of getting used to, as it's not as "gung ho" as MW2 - it really does require some tactical thought - rather than shotguns a blazin' ;)

We'll have to get a PCR game going at some point :)
 

V_R

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Yay! Glad its all good flops, did it update ok? I cant remember the process as mine is via steam so i dont have to worry.

Ian, yes we do, that would be most excellent! I have a TS3 voice Server that we can use if needed. :)
 

floppybootstomp

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V_R said:
Yay! Glad its all good flops, did it update ok? I cant remember the process as mine is via steam so i dont have to worry.

As I mentioned above, yes, it did auto-update.

I have Steam installed on my two primary machines, come on, you messaged me on Steam telling me about the price reduction, you got a memory like a sieve? ;)

So yes, I guess Steam took care of the update.

Lots of cut scenes in SP but that's par the course now, seems most games, console and PC, are a cross between movies and Gameplay and in my mind sometimes that works, sometimes it don't.

I think with this game the cut-scenes actually add favourably to the gaming experience.
 

floppybootstomp

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Akkerlee, my copy of Battlefield: Bad Company 2 is a hard copy and is not listed on my Steam games list.

But after initial install from the DVD it deffo upgraded automatically and displayed a progress bar within a small window until completion.

Pretty nifty eh? :)

I was put off of this game, incidentally, as the only other Battlefield series games I've played were one and two.

I did not get on with them and sold them, gameplay was totally different to this current game.

This game is like a cross between Medal Of Honor and Call Of Duty but unique and possibly better in it's own way.
 

V_R

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floppybootstomp said:
As I mentioned above, yes, it did auto-update.

I have Steam installed on my two primary machines, come on, you messaged me on Steam telling me about the price reduction, you got a memory like a sieve? ;)

So yes, I guess Steam took care of the update.
Ha ha. :)

It not that bad, well yet anyway!

I wasn't sure if the game integrates with Steam if its bought retail, like MW2 does.

Get on the MP, Its a different experience to MW / MW2 but if you get in a good squad them it great fun. Have to say its even better if your on comms with them too. :)
 

floppybootstomp

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I just tried multiplayer and I don't like it.

I tried Squad Deathmatch and got my butt well and truly kicked, I was crap at it.

I also didn't like some stoopid kids giving it some silly rabbit, the retards.

Which is something of a disapointment.

I may go back to it but probably not.

Maybe I'm too used to CoD, all the first four are very good online.

Come to think of it, only other online game I play is FEAR and very occasionally Team Fortress 2.

The first online game I ever played was Medal Of Honor One, which I found highly addictive at the time.

Still, BBC2 was worth 15 quid purely for the single player mode, I'm enjoying this.

One other thing - it's irritating not being able to toggle crouch, I have to keep the C key pressed down to stay crouched which makes creeping up to do a knife kill just that little bit more awkward.
 

V_R

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OMFG! EA have finally released the next patch for this, after 100's of previous versions kept failing QA....

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles



The Balance tweaks are as followed:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
 

floppybootstomp

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Does that patch help me out at the part where I'm stuck in single player? lol ;)

I've actually abandoned this game now. Mostly cos I is rubbish at it. Which is a shame as I was really enjoying the single player mode.

Maybe I getting too old for this stuff, couldn't hack Batman either :(

But, managed a couple of third places in CoD4 online last night so can't be too bad.
 

floppybootstomp

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Ok, fired this up again today, it took 20 minutes to apply update.

When I loaded single player, the 'resume game' option wouldn't work.

So I went for new game and luckily for me first three levels has been saved I just had to start again from beginning of level 4 'Upriver'. Which wasn't too bad.

I persevered and even though I was under the affluence of incohol got past the bit I was stuck at. All it took was a weapon change, a little thinking and remaining calm.

This is good news cos this is a good game.

After the update when I first tried multiplayer it couldn't find any servers. To cut a long story short I had to do a reboot before I could play multiplayer again.

And then I tried multiplayer again.

And I still can't make head nor tail of it which is a shame because this game looks fabulous online.

I honestly haven't got a clue what to do in all 4 game modes, I usually just run around like a headless chicken and get shot numerous times, severely letting down my team mates :(

I have tried, have even managed to shoot a few but the overall gist of the game is completely above my head.

Oh well, I will carry on with CoD4 (bestest online shooter game ever imo) CoD5 and BBC2 single player.
 

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It's worth persisting with Flops, it took me a little while to get used to BC2, but I love it now :D. It may be worth joining one of the new users servers, usually with something like "noobs only" in the title as this will have lots of people in the same boat.

BC2 is much more strategic than other FPS games. You quite often work in "squads" and rely on tactics to gain ground or win fights. I'd give it a go for a little longer and see what you think, after an hour or two it should make some more sense :D. If you want to set up a practice game, I'm sure we could get a few people from PCR online and set up a private match :).
 

V_R

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As Ian sai it is worth digging in. you will find it hard at first, and will probably die, a lot. I know i did!

But once you've had a bit of practice, learned maps, found a good server etc (you know what i mean) you will find you get into it a lot more and will improve. :)

Keep cracking at it Flops. :)

Oh and IMO avoid hardcore servers. :)
 

V_R

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Its out, My Steam DLed ~750mbs of patch goodness today. :)


Changelog.....

- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.

- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.

- Blue box chat window removed

- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..

- 3D vision fixed.

- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.

- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Fixed VADS turning sensitivity on PC so it performs like the ZU23.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for vehicle countermeasures.

- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.

- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.

- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.

- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

- Reduced all weapon damage to the MCOM by 50%.

- Fixed an C4 vs MCOM exploit on Atacama Desert.

- Fixed a bug with FOV when aiming the M1911.

- Lowered the close range damage of the AN94 to highlight its long range role.

- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.

- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.

- Slightly increased the damage of the UH60.
 
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I have to take back every bad thing i said about this game in this thread,recently my gtx 285 died on me so i replaced it with a gtx 570.And wow what a difference that made I'm currently playing this game in dx11 mode maxed out with no issues at all.This game is phenomenal.
 

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