3-D Game Designing Software Free Full Fersion

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Hi.
I trying to teach myself how to design programs and PC games.I don't have
alot
of money to deal with.I trying to get some software that can help me with
this.If noone has this is anyone willing to help me create something I can
use to accomplish this?


Thankyou,

Sincerely,

David Bell
 
I've created Yahtzee and Mine Sweeper games with Access but that's about it.
I suppose you could do a tetris type game if you want.
 
I've created Yahtzee and Mine Sweeper games with Access but that's
about it. I suppose you could do a tetris type game if you want.

I did a *non-recursive* Towers of Hanoi in Pascal once!

Seems to me that Access would also be good at "learning" types of games
such as chess (ahem!), reversi, and so on where particular board positions
are remembered and evaluated as hopeful or losers etc.

Another application would be the old D-and-D wandering about stuff, where
the database could be used to track locations of rooms, daggers and bottles
of blue stuff, all the text messages and so on.

But aren't there established engines to handle all these kinds of
structures?

B Wishes


Tim F
 
A relational database handles linear N-dimensional data, so it
might be appropriate for an N-dimensional game. It seems to me
that for 3-D graphics, it might be better to use a less general
system, optimised for only 3 dimensions?

(david)
 
Hi David

I've done Hangman with Access, however, for professional games/instructional
development, the system I use is available from www.gemtree.com.

I use it to create CBT applications ( computer based training)

Best regards

Maurice St-Cyr

Micro Systems Consultants, Inc.
 
It seems to me
that for 3-D graphics, it might be better to use a less general
system, optimised for only 3 dimensions?

It's all about keys, isn't it? Without thinking about it very hard, you
could model a draughts game with a PK made up of 64 tri-state numbers (or
probably three 64-bit integers in practice). I'm still not sure whether
that's legal in Access..


B Wishes


Tim F
 
probably three 64-bit integers in practice). I'm still not sure whether

That's a currency type. Last I looked, there were bugs in the
implementation of currency variables, so I would be careful
about implementing a game that tried to use 64-bit integers.
On the other hand, the Boolean implementation is supposed to
be efficient isn't it? So you could just define 192 Boolean fields?

(david)
 
probably three 64-bit integers in practice). I'm still not sure whether

That's a currency type. Last I looked, there were bugs in the
implementation of currency variables, so I would be careful
about implementing a game that tried to use 64-bit integers.
On the other hand, the Boolean implementation is supposed to
be efficient isn't it? So you could just define 192 Boolean fields?

(david)
 
Do you have the developer extensions ?

Duane Hookom said:
I've created Yahtzee and Mine Sweeper games with Access but that's about it.
I suppose you could do a tetris type game if you want.
 

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