"PS3's graphics processing ability is about 75-85% of the Xbox 360's"

A

AirRaid

http://tinyurl.com/f8pqn

....................................................................................................
PS3 Hardware issues: Teething troubles or a deeper problem?



Well it's no secret that the PS3 was going to be hard to program what
with Hideo Kojima making comments like the PS3 could be described as a
meal you would have on very special occasions whereas the Xbox 360 is
likened to a meal you would have more often. Take that as you will but
analogies aside, what is clear is that developers are going to need to
work that little bit harder to get the most, performance wise out of
the system. However with the multitude of technical issues that arises
when programming new hardware and ultimately making a saleable product,
are Sony's problems with its new hardware going to prove too much for
developers and ultimately consumers especially if development incurs
additional costs which translate to more expensive games?

Looking at the potential problems with the PS3 it is clear to see that
longer development times could pose a massive problem for Sony
especially in regards to third party developers. Unlike Microsoft with
its XNA tools, what support can Sony give to its developers especially
when we are receiving reports such as the general processing of the
multiple processors are a pain to work with and that Sony engineers are
having problems fixing graphical and slow down issues with the system?



So, what are the issues some developers are having with the hardware?
Well reports have been abound that the PS3 is having problems with
slowdown with this being linked to the number of objects and effects
being displayed at any given time. With next generation graphical
effects and techniques such as HDR lighting, HD resolutions, shadows,
antialiasing, parallax mapping, and even normal mapping which thus far
have posed no problems for the Xbox 360 the PS3 seems to be having many
issues with these. Coding these effects into games is what is expected
from developers to be incorporated within next generation titles and
the assumption is made that the PS3 will be able to handle these
effectively; however reports surfacing and received by us are
indicating that the PS3 suffers immeasurable slowdown and unsteady
frame rates which are not a result of poor coding but in fact the fault
of the PS3 architecture and Nvidia graphics processor.

It's widely reported amongst those who have had hands on experience
with both the Xbox 360 and PS3 that the Xbox 360's graphics processing
ability is superior to that of the PS3 and it appears that there may be
some issues here. Some have gone as far as estimating that the PS3's
graphics processing ability is about 75-85% of the Xbo 360's. However
the validity of the claims is questionable since there are simply too
many variables to consider. On the surface it would look like ATI's
Unified Shader Architecture which is used in the Xbox 360 is paying
dividends and allowing developers to get the required results from the
system.

Looking at programming for the PS3 and on the general processing side
of things it has the multiple processors which according to a few
reports are a pain to work with in general. On paper the PS3 has a
massive amount of power available, but in reality this is proving
difficult to hook into and a lot of the raw power is simply unusable.
As always it's clear that once developers become more accustomed to
using the PS3 and the development tools/profilers improve then better
results will be accomplished. However the same can be said for those
developers working with the Xbox 360. It's a learning process which
hasn't been aided by the fact that many development teams received
their PS3 final dev kits late and doesn't bode well especially when
big name companies are also reported to be having the same problems
with the PS3 with Sony engineers being unable to resolve the extensive
list of the problems developers are experiencing. We are now hearing
insider reports which go as far as claiming that a tried and proven
game engine and graphical techniques used within a game currently
available for the Xbox 360 is unable to sustain performance on the PS3.



Sony's E3 press conference had an air of confidence about it and
whilst its conference was perhaps on the corporate side it's clear
that on the surface at least Sony is proud and very pleased with the
PS3. However the underlying reported problems don't necessarily mean
that as some gaming forum posters would put is "Sony is doomed" but
more what are the implications of such issues for the gamer? Well
already gamers are divided over the forced inclusion of the PS3 Blu Ray
player and of course the inflated price point of the system. Ultimately
if developers are having issues with the system then this in turn could
present unexpected game delays, potentially buggy products and the more
obvious longer development times.

Another thing that wasn't clear after E3 this year was that of the
price of the games. Could this area be where the programming problems
have the most direct impact in relation to the consumer? Well the jury
is still out but I suspect that with the Blu Ray disks in combination
with increased developer times or more importantly increased developer
costs could well mean PS3 games being more expensive than their Xbox
360 counterparts. I guess this would hit home more if say multi-format
games (which have also been reported as being an issue, programming
wise due to both systems very different architecture) are released with
no graphical/game play differences whatsoever other than the increased
price for the PS3 version. November is fast approaching and so I guess
now it's up to Sony in the limited time available to iron out these
issues, otherwise potentially games are going to be hit with long
delays and gamers are going to think even harder about whether they
should buy a PS3 or not rather than simply rushing out to buy one based
on the name alone.
............................................................................................................................


and merk bliggy cries to his mamma, screaming "but it's not true, it's
not true".
 
N

Not Swami

AirRaid hasath spokeneth theseth wordeths ofeth wisethdometh:
http://tinyurl.com/f8pqn

......................................................................
............................. PS3 Hardware issues: Teething troubles
or a deeper problem?



Well it's no secret that the PS3 was going to be hard to program what
with Hideo Kojima making comments like the PS3 could be described as a
meal you would have on very special occasions whereas the Xbox 360 is
likened to a meal you would have more often.

LOL, what moron actually thought he meant the PS3 was hard to develop
for? It says in the latest issue of OPM that Kojima simply meant the
PS3 is the most powerful console he will have ever worked with.
Take that as you will but
analogies aside, what is clear is that developers are going to need to
work that little bit harder to get the most, performance wise out of
the system. However with the multitude of technical issues that arises
when programming new hardware and ultimately making a saleable
product, are Sony's problems with its new hardware going to prove too
much for developers and ultimately consumers especially if
development incurs additional costs which translate to more expensive
games?

Uh, PS2 is FAR FAR FAR more difficult to program for than the Xbox and
it did pretty good in the end.
Looking at the potential problems with the PS3 it is clear to see that
longer development times could pose a massive problem for Sony
especially in regards to third party developers. Unlike Microsoft with
its XNA tools, what support can Sony give to its developers especially
when we are receiving reports such as the general processing of the
multiple processors are a pain to work with and that Sony engineers
are having problems fixing graphical and slow down issues with the
system?

What potential problems?
What are they?
Can you provide a list of these "potential problems" as actual problems
that are affecting PS3 developement?

So, what are the issues some developers are having with the hardware?
Well reports have been abound that the PS3 is having problems with
slowdown with this being linked to the number of objects and effects
being displayed at any given time. With next generation graphical
effects and techniques such as HDR lighting, HD resolutions, shadows,
antialiasing, parallax mapping, and even normal mapping which thus far
have posed no problems for the Xbox 360 the PS3 seems to be having
many issues with these. Coding these effects into games is what is
expected from developers to be incorporated within next generation
titles and the assumption is made that the PS3 will be able to handle
these effectively; however reports surfacing and received by us are
indicating that the PS3 suffers immeasurable slowdown and unsteady
frame rates which are not a result of poor coding but in fact the
fault of the PS3 architecture and Nvidia graphics processor.

Please post a link where actual PS3 developers (Not MS funded devs)
have claimed they are having problems such as you have described!

It's widely reported amongst those who have had hands on experience
with both the Xbox 360 and PS3 that the Xbox 360's graphics processing
ability is superior to that of the PS3 and it appears that there may
be some issues here. Some have gone as far as estimating that the
PS3's graphics processing ability is about 75-85% of the Xbo 360's.
However the validity of the claims is questionable since there are
simply too many variables to consider. On the surface it would look
like ATI's Unified Shader Architecture which is used in the Xbox 360
is paying dividends and allowing developers to get the required
results from the system.

Please provide a link to this statement?
Hideo Kojima already stated the most interesting thing for him working
on the PS3 is it's power.
Looking at programming for the PS3 and on the general processing side
of things it has the multiple processors which according to a few
reports are a pain to work with in general. On paper the PS3 has a
massive amount of power available, but in reality this is proving
difficult to hook into and a lot of the raw power is simply unusable.
As always it's clear that once developers become more accustomed to
using the PS3 and the development tools/profilers improve then better
results will be accomplished. However the same can be said for those
developers working with the Xbox 360. It's a learning process which
hasn't been aided by the fact that many development teams received
their PS3 final dev kits late and doesn't bode well especially when
big name companies are also reported to be having the same problems
with the PS3 with Sony engineers being unable to resolve the extensive
list of the problems developers are experiencing. We are now hearing
insider reports which go as far as claiming that a tried and proven
game engine and graphical techniques used within a game currently
available for the Xbox 360 is unable to sustain performance on the
PS3.

I'd still like to see some links and quotes or proof of this.
The only thing I see are some statements made by the nobodys of the
press.
Sony's E3 press conference had an air of confidence about it and
whilst its conference was perhaps on the corporate side it's clear
that on the surface at least Sony is proud and very pleased with the
PS3. However the underlying reported problems don't necessarily mean
that as some gaming forum posters would put is "Sony is doomed" but
more what are the implications of such issues for the gamer? Well
already gamers are divided over the forced inclusion of the PS3 Blu
Ray player and of course the inflated price point of the system.
Ultimately if developers are having issues with the system then this
in turn could present unexpected game delays, potentially buggy
products and the more obvious longer development times.

Another thing that wasn't clear after E3 this year was that of the
price of the games. Could this area be where the programming problems
have the most direct impact in relation to the consumer? Well the jury
is still out but I suspect that with the Blu Ray disks in combination
with increased developer times or more importantly increased developer
costs could well mean PS3 games being more expensive than their Xbox
360 counterparts. I guess this would hit home more if say multi-format
games (which have also been reported as being an issue, programming
wise due to both systems very different architecture) are released
with no graphical/game play differences whatsoever other than the
increased price for the PS3 version. November is fast approaching and
so I guess now it's up to Sony in the limited time available to iron
out these issues, otherwise potentially games are going to be hit
with long delays and gamers are going to think even harder about
whether they should buy a PS3 or not rather than simply rushing out
to buy one based on the name alone.

I give this troll atempt a 2.5 out of 10.





--
 
S

Spaceman

Looks like my assumptions about the PSshitty may be correct after all.
PSshitty versions of multiplatform games are probably going to be missing
something whether it's HDR, AA, inconsistent framerate, or a combination of
them. In other words, PSshitty players will probably be playing the lesser
quality iteration. You can rag on this story all you want, but as many
things like this as developers have already said, it's probably very true.
 
F

furious gibbon

AirRaid said:
Well it's no secret that the PS3 was going to be hard to program what
with Hideo Kojima making comments like the PS3 could be described as a
meal you would have on very special occasions whereas the Xbox 360 is
likened to a meal you would have more often.

with an opening sentence like that i won't bother reading any further...
why don't people learn to write?
 
J

Jonah Falcon

furious said:
with an opening sentence like that i won't bother reading any further...
why don't people learn to write?

Logical debate fallacy. It must be untrue if it contains bad grammar.
 
P

Paul

AirRaid said:
http://tinyurl.com/f8pqn

...................................................................................................
PS3 Hardware issues: Teething troubles or a deeper problem?



Well it's no secret that the PS3 was going to be hard to program what
with Hideo Kojima making comments like the PS3 could be described as a
meal you would have on very special occasions whereas the Xbox 360 is
likened to a meal you would have more often.

well i suppose we can compare XBOX360 To a McDonalds Happy Meal (the
primary cause of obesity in the world) and a PS3 to a fine cuisine at a
fancy restaurant (where the foods are made with a passion)..



Thanks, you just made me lean towards the PS3 than a XPieceOfShit
 
R

Rob

Paul said:
well i suppose we can compare XBOX360 To a McDonalds Happy Meal (the
primary cause of obesity in the world) and a PS3 to a fine cuisine at a
fancy restaurant (where the foods are made with a passion)..



Thanks, you just made me lean towards the PS3 than a XPieceOfShit

Oh PLEASE, PLEASE don't buy a PS3, There you go...Is that what you were
looking for? Buy what you want, I did, I certainly did not let newsgroups
decide for me. Go BUY a PS3.
 
B

Barry Watzman

The whole debate is wierd since the PS3 is not even shipping. You
simply cannot judge two products until both are in their final, shipping
form.
 
T

Tom

Spaceman said:
Looks like my assumptions about the PSshitty may be correct after all.
PSshitty versions of multiplatform games are probably going to be missing
something whether it's HDR, AA, inconsistent framerate, or a combination
of them. In other words, PSshitty players will probably be playing the
lesser quality iteration. You can rag on this story all you want, but as
many things like this as developers have already said, it's probably very
true.

I don't really care about the differences (good or bad for both sides)
between the 360 and the PS3. But I did read the Too Human preview, and it
looks really cool. Especially since it stated that there will be a 4 player
coop mode, ala the 2 player coop mode in PD0. I hope game developers make
more games like that, as it makes Xbox live a lot more fun (over anything
similar Sony has online) than just having multiplayer battles .
 
M

Mattinglyfan

Barry Watzman said:
The whole debate is wierd since the PS3 is not even shipping. You simply
cannot judge two products until both are in their final, shipping form.

LOL, hey Barry, that is well thought out and logical. Guess no one
explained to you that logic has NO PLACE on the usenet. That will teach you
to rationalize with facts rather than blind obsession or jealousy! Keep
that crap to yourself.
 

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