Multi-core lag for Left 4 Dead 1 and 2 and Quake 4 on AMD X2 3800+ processor... why ?


Skybuck Flying


I have played the following three games, and noticed lag when running with
"multi-core (rendering (?))" enable = true.

1. Quake 4
2. Left 4 Dead 1
3. Left 4 Dead 2

This was on a AMD X2 3800+ processor with nvidia 7900 GTX 512 MB ram card.

To me it seems it's simply a "game engine" problem.

The games were not properly written for "multi core".

But what if I am wrong... what if something else is actually the problem ?

Maybe the problem is with AMD's X2 3800+ dual core/first generation
processor ?

Maybe somehow it moves around a lot of data which lags it ?

Anybody have an idea if it's a processor problem ?

If so, are these problems solved for next generation processors ?


Man-wai Chang to The Door (33600bps)

I just want to know if these kinds of lag issue's are solved for newer
processors to decide if I would like to buy a new one sometime :) ;)

Could you borrow a newer display card?

@~@ Might, Courage, Vision, SINCERITY.
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Skybuck Flying

Man-wai Chang to The Door (33600bps) said:
Could you borrow a newer display card?

Huh ? Why ?

The games run fine on single core rendering ;)

So it's not the graphics card ! ;)

Skybuck :)

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