They don't "refresh" in the way that CRTS do, CRTs change the whole
frame (measured in Hertz), LCDs change individual pixels. It's called
"response time", and it's measured in milliseconds.
Some of the really old LCDS have really long response times 100ms+,
making them a poor choice for gaming, but modern ones are much quicker
(8ms, for a good one).
If you are thinking about one, at least go try it on your game. They are
better, but still not as good as a CRT. Find one, as mentioned with an 8ms
response time, and see if the display is adequate for you.
If you are thinking about one, at least go try it on your game. They are
better, but still not as good as a CRT. Find one, as mentioned with an
8ms response time, and see if the display is adequate for you.
If you are thinking about one, at least go try it on your game. They are
better, but still not as good as a CRT. Find one, as mentioned with an 8ms
response time, and see if the display is adequate for you.
Beyond a certain point it may not matter (per the individual
user's ability to perceive any difference that may remain).
Modern LCDs do fine on games, in general. There may be some
old tech or very large LCDs that are still borderline but
that's what reviews are for, to find such per-model issues.
If you are thinking about one, at least go try it on your game. They are
better, but still not as good as a CRT. Find one, as mentioned with an 8ms
response time, and see if the display is adequate for you.
Just to point out that 8ms response time would translate to 125hz,
every bit as good as the top CRTs. This would also be the same as the
maximum framerate (something gamer snobs brag about ) that the
monitor could respond to. 10 frames /second = slideshow, 25 is usually
smooth, and anything over 60 isn't really perceptable.
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