Graphics card memory and max res

R

Rich

Hi

Just brought a cheap 2nd hand PCI express graphics card on ebay.

Was looking at replacing my AGP 6600 GT that I can no longer use - so
choose another 6600 but in PCI express instead. Runs unreal torn 2004
and halflife so happy.

Comes with 128 Meg. Just had a nasty thought - can a 6600 with 128
Meg run a widescreen desktop in 1440 x 900 in 32 bit colour.

Never used my 6600 GT on this monitor as my new computer does have a
AGP slot.

Cards due in the post the next few days.

Thanks.

Rich
 
K

kony

Hi

Just brought a cheap 2nd hand PCI express graphics card on ebay.

Was looking at replacing my AGP 6600 GT that I can no longer use - so
choose another 6600 but in PCI express instead. Runs unreal torn 2004
and halflife so happy.

Comes with 128 Meg. Just had a nasty thought - can a 6600 with 128
Meg run a widescreen desktop in 1440 x 900 in 32 bit colour.

yes, set the resolution in the display properties custom
resolution setting page.

If this new resolution is different (higher than) your
present/past resolution, you may find the 6600 starting to
get a bit sluggish on newer games.
 
G

GT

Rich said:
Hi

Just brought a cheap 2nd hand PCI express graphics card on ebay.

Was looking at replacing my AGP 6600 GT that I can no longer use - so
choose another 6600 but in PCI express instead. Runs unreal torn 2004
and halflife so happy.

Comes with 128 Meg. Just had a nasty thought - can a 6600 with 128
Meg run a widescreen desktop in 1440 x 900 in 32 bit colour.

For normal 2D windows work, a 128Meg will handle any size of desktop that
you can find a screen to display!
If each pixel requires 32 bits (4 bytes) of space, then you need 1440x900 x
4 (bytes), which is 5,184,000 bytes = around 5MB.
With 128MB memory on the card, at 32 bit colour depth, there is space for
32MB of resolution of up to 15,446 by 8,688 (widescreen).

As Kony said - it might not manage some 3D games at the higher resolutions -
might need to drop down through the resolution gears!
 
R

Rich

GT said:
For normal 2D windows work, a 128Meg will handle any size of desktop that
you can find a screen to display!
If each pixel requires 32 bits (4 bytes) of space, then you need 1440x900 x
4 (bytes), which is 5,184,000 bytes = around 5MB.
With 128MB memory on the card, at 32 bit colour depth, there is space for
32MB of resolution of up to 15,446 by 8,688 (widescreen).

As Kony said - it might not manage some 3D games at the higher resolutions -
might need to drop down through the resolution gears!

Thanks for confirming. Not too bothered about newer games to be
honest. Not even completed Half life 2 yet, then have ep 1 to go
though, then sin 2 and another bash at Prey.

Rich
 

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