VB.net and gaming

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G

Guest

--
hello

How limited isVB.net with creating games compared to C++. Is it just as good
or still too limited compared to C++. With faster computers then speed
should be less and less an issue or is that wishful thinking?
 
John,

Depends on what game, however it is always done by managed code, when you do
not use API's (and than you can use as well C++) and will therefore will
loose in my opinion forever in painting the screen what is of course in
games as Unreal, Quake, Sims extremely important.

Just my thought,

Cor
"john andrew"
 
r said:
John,

Depends on what game, however it is always done by managed code, when you do
not use API's (and than you can use as well C++) and will therefore will
loose in my opinion forever in painting the screen what is of course in
games as Unreal, Quake, Sims extremely important.

Just my thought,

Cor
"john andrew"
So you think C++ is far better because of the graphics handling. API calls
dont make the difference with VB.net compared to c++?
 
So you think C++ is far better because of the graphics handling. API calls
dont make the difference with VB.net compared to c++?

Not as you state this. It is about making programs as Unreal, Quacke, Sims,
for that I think that yes. However as I said just my thought in relation
too the aspects I said.

Cor
 
john andrew said:
How limited isVB.net with creating games compared to C++. Is it just as good
or still too limited compared to C++. With faster computers then speed
should be less and less an issue or is that wishful thinking?

Games come in many different forms. From turn based strategy games,
to (animated) first person shooters, you did not specifiy which type of
game you were looking to compare.

For a sampling of what can be done in managed code, you might bop on
over to www.PlanetSourceCode.com and check out what people have
submitted. Some make use of DirectX which could rival C++ attempts,
others are simply beginner's showing off what they've done....

The major part contributing to the 'first impression' of any game is the
artwork. Animated or not, artwork is an important part of any game,
and it is not dependant on any particular language. So what is it you
really want to compare?

LFS
 
john andrew said:
So you think C++ is far better because of the graphics
handling. API calls
dont make the difference with VB.net compared to c++?

For 3D games (based on DirectX or OpenGL) that do a lot of rendering and
maybe low-level programming (shaders etc.), I would prefer unmanaged C++
because of a better runtime behavior (no GC like in .NET) and more
possibilites for optimizations (pointer "tricks").
 

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