Raven Shield


D

danielle

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4523)

R6WindowServerListBox Transient.R6WindowServerListBox0
(Function UWindow.UWindowListControl.GetItemAtIndex:0055)
Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::processEvent <-
(InteractionMaster Transient.InteractionMaster0, Function
Engine.InteractionMaster.Process_PostRender) <-
UInteractionMaster::MasterProcessPostRender <-
UGameEngine::Draw <- UWindowsViewport::Repaint <-
UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <-
UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4523)

R6WindowServerListBox Transient.R6WindowServerListBox0
(Function UWindow.UWindowListControl.GetItemAtIndex:0055)
Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::processEvent <-
(InteractionMaster Transient.InteractionMaster0, Function
Engine.InteractionMaster.Process_PostRender) <-
UInteractionMaster::MasterProcessPostRender <-
UGameEngine::Draw <- UWindowsViewport::Repaint <-
UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <-
UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4523)

General protection fault!

History: UDareAudioSubsystem::Update <- UGameEngine::Draw
<- UWindowsViewport::Repaint <- UWindowsClient::Tick <-
ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1606 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4345)

General protection fault!

History: UD3DRenderDevice::Unlock <- UViewport::Unlock <-
UWindowsViewport::Unlock <- UGameEngine::Draw <-
UWindowsViewport::Repaint <- UWindowsClient::Tick <-
ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4345)

General protection fault!

History: UDareAudioSubsystem::Update <- UGameEngine::Draw
<- UWindowsViewport::Repaint <- UWindowsClient::Tick <-
ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4345)

General protection fault!

History: UDareAudioSubsystem::Update <- UGameEngine::Draw
<- UWindowsViewport::Repaint <- UWindowsClient::Tick <-
ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4345)

General protection fault!

History: UDareAudioSubsystem::Update <- UGameEngine::Draw
<- UWindowsViewport::Repaint <- UWindowsClient::Tick <-
ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4345)

General protection fault!

History: UDareAudioSubsystem::Update <- UGameEngine::Draw
<- UWindowsViewport::Repaint <- UWindowsClient::Tick <-
ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4345)

General protection fault!

History: FMallocWindows::Free <- FMallocWindows::Realloc
<- FArray::Realloc <- 0*4 <-
FCollisionOctree::RemoveActor <- ULevel::MoveActor <-
R6RainbowMediumTan29 <- AActor::moveSmooth <-
AActor::Tick <- TickAllActors <- ULevel::Tick <-
(NetMode=3) <- TickLevel <- UGameEngine::Tick <-
UpdateWorld <- MainLoop

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1602 MHz with 511MB
RAM
Video: NVIDIA GeForce4 Ti 4800 SE (4345)

General protection fault!

History: UGameEngine::Draw <- UWindowsViewport::Repaint <-
UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick
<- UpdateWorld <- MainLoop
 
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