Playstation3: Cell + Nvidia RSX "Reality Synthesizer'

P

PSX3

http://www.gamespot.com/news/2005/05/16/news_6124681.html
[UPDATE 4]

Sony confirms the name and release window of its next-generation
console in Los Angeles, will use Blu-ray disc format.
LOS ANGELES--Today saw the second of the big three console makers announce
their next-generation platform. At its pre-E3 press conference, Sony
Computer Entertainment gave the world its first look at the PlayStation 3,
as it now is officially called.

The name was not unexpected, since Sony had been running an extensive
teaser-ad campaign prepping the public for the PlayStation 3. The company
had laid a blanket of posters around the Los Angeles Convention Center, site
of the Electronic Entertainment Expo (aka E3). Bus stalls and billboards
around the convention center proclaimed "Prepare for Chang3" in the
distinctive PlayStation font with partial shots of the Dual Shock
controller's square-circle-triangle-X buttons.

Sony also confirmed the PlayStation 3, will use Blu-Ray discs as its media
format. The discs can hold up to six times as much data as
current-generation DVDs. It will also support CR-ROM, CDR+W, DVD, DVD-ROM,
DVD-R, DVD+R formats. It also confirmed the machine would be
backward-compatible all the way to the original PlayStation. It will also
have slots for Memory Stick Duo, a SD slot, and a compact flash memory slot.
It will also sport a slot for a detachable 2.5 inch HDD somewhat similar the
Xbox 360's.

Out of the box, the PS3 will have the capability to support seven Bluetooth
controllers. It will also have six USB slots for peripherals--four up front
and two in the back.

Sony also laid out the technical specs of the device. The PlayStation 3 will
feature the much-vaunted Cell processor, which will run at 3.2 Ghz, giving
the whole system 2.18 teraflops of overall performance. It will sport 256mb
XDR main RAM at 3.2 Ghz, and have 256MB of GDDR VRAM at 700mhz.

Sony also unveiled the PS3's graphics chip, the RSX "Reality Synthesizer
based on Nvidia technology. The GPU will be capable of 128bit pixel
precision, 1080p resolution, some of the highest HD resolution around. It
also has over 300 million transistors, larger than any processor available
commercially today. It was manufactured using the 90nm process with 8 layers
of metal. The RSX is more powerful than two GeForce 6800 ultras, which would
cost rough $1000 if bought today.

The PlayStation 3 will also sport some hefty multimedia features, such as
video chat, internet access, digital photo viewing, digital audio and video.
Sony Computer Entertainment head Ken Kutaragi introduced it as a "Super
computer for computer entertainment."
 
P

PSX3

btw, it should be totally obviousl to those who know alot about Silicon
Graphics / SGI that with Nvidia's "RSX" "Reality Synthesizer" GPU for
Playstation3, this marks the first time that SGI technology is in a
Playstation game console. in the past, Sony had done all of their
graphics chips in-house.



Playstation "GPU" -1994

Playstation2 "Graphics Synthesizer" -1999

PSP "GPU" -2004

Playstation3 RSX / "Reality Synthesizer" -Nvidia



and we all know that Nvidia is basicly the best of SGI. as was 3Dfx who
are part of Nvidia.
 
P

PSX3

btw, it should be totally obvious to those who know a lot about Silicon
Graphics Inc / SGI, that with Nvidia's "RSX" "Reality Synthesizer" GPU
for Playstation3, this marks the first time that SGI technology is in a
Playstation game console.

in the past, Sony had done all of their graphics chips in-house.



Playstation "GPU" -1994

Playstation2 "Graphics Synthesizer" -1999

PSP "GPU" -2004

Playstation3 RSX / "Reality Synthesizer" -Nvidia



and we all know that Nvidia is basicly the best of SGI. (so is ATI).

the SGI team that built the Infinite Reality graphics subsystem (circa 1996)
went to Nvidia and built the original GeForce256 GPU.

it's hard to believe that Playstation3s will now have technology that can be
traced back to
SGI's Reality Engine and Infinite Reality
 
D

Doug

I remember an ugly rumor that Sony ripped off 3dFX by contracting for video
hardware, getting 3dFX's tech, then backing out of the deal.
 

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