Now that I am successfully flying multi-player missions I ran into one more interesting problem. It doesn't prevent game play but it's weird.
I have three computers connected on a home network to play FCS3 in multiplayer mode. When any of us shoots another plane "down" the target plane computer shows the plane destroyed and the restart/respawn screen to get back into the game and that works fine. The weird thing is that on the attacking plane's computer, the player receives a message "XXX shot down or destroyed" but the shot down plane (if destroyed in the air) continues flying, evidently under no player control. Once the shot down player respawns, the "destroyed" flying plane disappears, the new plane appears and the game continues.
Any suggests or ideas on why the happens or how to fix it?
Thanks.
----- Chris H. wrote: -----
Glad you got it working properly. Happy New Year!
--
Chris H.
Microsoft Windows MVP
Associate Expert
Expert Zone -
Horselover Fats said:
frustration I must have missed what I was looking for. The game now
configures properly and the update fixed some of the 3.0 bugs. Thanks very
much for the help.