LCD larger size -- what for ??

M

Mark Morrison

You don't really know what a big deal HD is until you've got it.

Agreed - my housemate just bought a 40" 1080p, and the picture is
stunning.

Now I just need him to get a Bluray player :)
 
S

Shawk

Beladi said:
So, here is my question: why should I go for a higher-resolution and
higher-size monitor ?


I'm amazed you didn't start the old CRT vs LCD flamewar with this one.
Must be due... it's been weeks.

I wouldn't personally bother over 22" unless you are about to buy the
mother of all gfx cards, (currently SLI'd 768 GTX's or Ultra's I guess).
I have a Sammy 22" and can play Crysis at high settings at my native
rez of 1680x1050 except for the last level on the carrier where it all
goes to shite (feck knows why - least impressive gfx in that part than
the rest of the game). I do this with a 512MB 8800GTS coupled with a
couple of gig of fast ram and a C2D E6600.

I used to have a 7900GT and would drop the rez to play most games like
Stalker, Bioshock or FEAR at their highest settings on this 22" and TBH
I never noticed the degradation of image this is 'supposed' to cause.

My daughter has a 19" widescreen and I really hate the cramped feeling
when playing on that now that I'm used to the 22".
 
A

Ant

Basically, stretching is a function of the monitor (scaler unit) and not
of the gfx card. However, with DVI the scaling can be done by the GPU
alternatively as DVI is just a pixel stream.

So if your monitor's scaler unit can be set to avoid stretching you're
out of luck.

Interesting. Thanks for the information. Do all LCD monitors come with
this non-stretching option? I haven't seen any at home and work, and
online with Samsung, Sony, and Philips brands (17" to 21").
--
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in a huge ring, just out of bowshot from the walls;" --The Return of the
King (book)
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A

Ant

More screen real estate. I wouldn't go any larger than 22" though
because then you run into issues with trying to run games at too high of
a native res and the games will perform poorly. 22" uses 1680x1050 and
my 8800GT video card can handle that res with most games fine. Any
higher res and I think it would really start to degrade performance.

Heh, that is why I stuck with 19" LCD monitor. Even that has issues like
in World in Conflict, Crysis, etc. with my GeForce 7950 GT KO (512 MB;
PCIe). If I had a slightly bigger monitor, 1600x1200 would be my next
native resolution and that's a big jump. :D
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neighboring colonies whenever possible. If ants had nuclear weapons,
they would probably end the world in a week." --Journey to the Ants,
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B

Benjamin Gawert

* Ant:
Interesting. Thanks for the information. Do all LCD monitors come with
this non-stretching option?

Sadly, no. Some monitors do (usually the more expensive models), some
don't. Especially entry-level (means: cheaper) monitors lack the option
to display standard resolutions non-stretched.

Benjamin
 
A

Ant

* Ant:


Sadly, no. Some monitors do (usually the more expensive models), some
don't. Especially entry-level (means: cheaper) monitors lack the option
to display standard resolutions non-stretched.

Dang, that means mine is cheap! I think I paid almost 300 bucks (with
taxes).
--
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P

Phil_12345

Benjamin said:
* Phil:


Nope, it isn't. Interpolated resolutions look suprorisingly well, and
especially in games it's often difficult to note that the display is not
running on it's native resolution.


Nope. How bad interpolated resolutions look depend on several factors,
with the display native resolution being the main factor. The higher the
native resolution of a LCD is the better look interpolated images.


Simply because unlike you say interpolation isn't as bad on todays high
res monitors than it has been on the first generation low res TFTs.

Benjamin


I don't argue with you regarding how each person define 'good' image
quality - it's all depend on the eyes. The same thing as speakers: a
certain brand might sound good to some but sound bad to other - it's
all in the ears. Same with video movie, a certain compression
quality would look good to some but would consider bad to other.

I don't care how well interpolation of the LCD now a day but currently
I am using a 24" Dell LCD at work and the quality of the image/Windows
text look pretty bad in any lower resolutions other than its native
resolution. In 2D Window image/text, I want my letters clear and
sharp: 'i or I', 'l or L", 't or T" take only one pixel vertical or
horizontal in width - no beeding shadow into the next pixel or what
ever - I would notice it instantly. Can any other lower resolution
can do that? Same with image quality in game - perhaps it's not too
obvious in FPS because you spend most of the game time running and
shooting; but if you pause the game and look closely at the image then
you would certaintly tell the diffrent in 'bad' and 'good' image.

As long as the LCD hardware do some kind of image re-processing or
some tricks try to make it look "as" good as in its native resolution
then it is not the same - it's all in the eyes. Some can easily be
tricked, but some are not.
 
B

Benjamin Gawert

* (e-mail address removed):
I don't argue with you regarding how each person define 'good' image
quality - it's all depend on the eyes.

That's BS. With pixel-type displays like LCD the degradation primarily
depends on the ratio of the the used resolution and the native
(physical) resolution of the display.

Of course it also depends on what an individual finds "acceptable" and
what not. But this definitely has nothing to do with the eyes.
The same thing as speakers: a
certain brand might sound good to some but sound bad to other - it's
all in the ears.

Again BS. The difference is not in the ears, it's only in the mind.
I don't care how well interpolation of the LCD now a day but currently
I am using a 24" Dell LCD at work and the quality of the image/Windows
text look pretty bad in any lower resolutions other than its native
resolution. In 2D Window image/text, I want my letters clear and
sharp: 'i or I', 'l or L", 't or T" take only one pixel vertical or
horizontal in width - no beeding shadow into the next pixel or what
ever - I would notice it instantly. Can any other lower resolution
can do that?

Yes, one that is an even fraction of the native resolution.
Same with image quality in game - perhaps it's not too
obvious in FPS because you spend most of the game time running and
shooting; but if you pause the game and look closely at the image then
you would certaintly tell the diffrent in 'bad' and 'good' image.

Maybe, maybe not. But besides that even in games it depends on the ratio
of used resolution and native resolution it's usually considered to be
pretty stupid to pause games just to search for signs of image
degradation. If you don't like how the scaled down image looks then
either play at native resolution or change your display to something
your gfx card can handle at it's native resolution. Or use a CRT if you
can live with the drawbacks. Simple as that.
As long as the LCD hardware do some kind of image re-processing or
some tricks try to make it look "as" good as in its native resolution
then it is not the same - it's all in the eyes.

Again, that's BS. Like with music it's all in the mind.

Benjamin
 
P

Phil

Benjamin Gawert wrote:

That's BS. With pixel-type displays like LCD the degradation primarily
depends on the ratio of the the used resolution and the native
(physical) resolution of the display.

Of course it also depends on what an individual finds "acceptable" and
what not. But this definitely has nothing to do with the eyes.


Again BS. The difference is not in the ears, it's only in the mind.


Again, that's BS. Like with music it's all in the mind.

Benjamin

So, according you, hearing of sound and seeing of images are not based
on the ears and eyes, but it's all in the mind !!! Based on this,
everybody should have the same hearing level and same level of
'seeing' - only the mind that does all the trickery with what you hear
and see. Right? So please explain to me why there are people with
hearing aids device or corrective lenses. Why a 80 years old doesn't
have the same hearing and seeing 'power' as one in his/her teen?

So I guess why should some spend thousand of $$$ for a pair of
speakers while a $100 one would sound the same to all. Or why some
would spend more on a high-end LCD while a cheapest brand would give
the same image?

Sir, your arguement is full of hole !!!
 
B

Backspace

Ant said:
Heh, that is why I stuck with 19" LCD monitor. Even that has issues like
in World in Conflict, Crysis, etc. with my GeForce 7950 GT KO (512 MB;
PCIe). If I had a slightly bigger monitor, 1600x1200 would be my next
native resolution and that's a big jump. :D

Yea, you would do better to get 16:9 22" @1680x1050 instead of 4:3
@1600x1200.
 
P

Phil_12345

Shawk wrote:



After asking folk why the hell they think they need anything bigger than
a 22" WS I am now very tempted by the price and quality of this 24"...

http://www.overclockers.co.uk/showproduct.php?prodid=MO-026-OK


Well, we men always obsessed with size - the bigger the better.

Any way, joking aside, bigger screen in Windows is a feast to the
eyes, unless you don't mind to run FPS at a lower resolution. For
some reason, so far no one mention about how tire you hand have to
move the mouse back and forth using a large WS LCD. I'm using a
Dell 24" widescreen at work for just Windows application development
and my hand so tire after a while of moving the mouse back and forth
to minimize/maximize/close/open multiple windows. Even when I have the
mouse speed set to nearest fastest workable speed and highest
acceleration.

At home, I can move the mouse back and forth for hours / or playing
game with a standard 4:3 19" LCD without getting my hand tire. Any
suggestion regarding this issue?
 
R

Robert McMillan

Well, we men always obsessed with size - the bigger the better.

Any way, joking aside, bigger screen in Windows is a feast to the
eyes, unless you don't mind to run FPS at a lower resolution. For
some reason, so far no one mention about how tire you hand have to
move the mouse back and forth using a large WS LCD. I'm using a
Dell 24" widescreen at work for just Windows application development
and my hand so tire after a while of moving the mouse back and forth
to minimize/maximize/close/open multiple windows. Even when I have the
mouse speed set to nearest fastest workable speed and highest
acceleration.

At home, I can move the mouse back and forth for hours / or playing
game with a standard 4:3 19" LCD without getting my hand tire. Any
suggestion regarding this issue?

Get a mouse with a higher DPI sensor for work. Not all mouse are equal when
it comes to speed, the higher dpi will mean it can be set at a lower speed
setting and achieve the same as your current mouse.
 
B

Beladi Nasrallah

After asking folk why the hell they think they need anything bigger than
a 22" WS I am now very tempted by the price and quality of this 24"...

http://www.overclockers.co.uk/showproduct.php?prodid=MO-026-OK

What about the colour transmission of this minitor ? E.g. I have an LG
19" WS monitor, and it saturates white. The next screen I want to get
is to have a better reproduction of colour. I am not interested in a
cheap 24" screen if its quality of colour is not good.
 
P

Phil_12345

Shawk wrote:



I guess it depends on the games. I tried the trackball when I had it
because I'm starting to get probs with wrists and fingers (old age) and
I had to go back to my MX518 for my FPS games.

Love the trackball for everything else though


Good suggestion - I totally forgot about the track ball. Damn, the
last time I use a track ball was with the Unisys ICON computer
system. Start getting use with the mouse since the day of the
C64/128 with the GEOS software package.
 
B

Beladi Nasrallah


Google what ?

My comment was that the 24" monitor you were tempted with probably had
a not-too-good image quality, because it was cheap. My comment was
that _I_ put the image quality over the size of the monitor.
 
Q

Q

Mr.E Solved! said:
Why would he be better to get a 16:9 22" 1680x1050(WS) instead of a
1600x1200 (Assumed 22")?

Because 1600x1200 is more pixels to push than 1680x1050. For gaming
widescreen is better anyway because it helps alleviate tunnel vision
many older 4:3 games suffer from. In racing sims, flight sims and FPS's
widescreen is much better.
 
Q

Q

For
some reason, so far no one mention about how tire you hand have to
move the mouse back and forth using a large WS LCD.

Get a Logitech Marble Trackball and let your finders do the walking
instead of your hand. I have one but still use a mouse for gaming with.
You can have both mouse and trackball hooked up at the same time with no
issues. My mouse is wired and the trackball is wireless.
 
Q

Q

Tim said:
We have obvioulsy found a guy here who has never played Centipede,
Missle Command, Marble Madness, World Class Bowling or Golden Tee
Golf. :)

Some games they are ok for but in most games they suck.
 
Q

Q

Mr.E Solved! said:
Silly person, trackballs are great for gaming too.

Not in shooters. I tried my trackball in those kinds of games and it was
horrible. Need more precision and speed than a trackball can give.
 
B

Benjamin Gawert

* Phil:
So, according you, hearing of sound and seeing of images are not based
on the ears and eyes, but it's all in the mind !!!

Nope. Read again and this time at least try to understand what the words
mean even if it's obviously difficult for you. As you can see above, I
just said that to the example of the speakers that *this* is no function
of the ears because if something sounds "good" or "bad" for you is just
a function of the mind and not of the ears. There are enough scientific
documents around that cover the complexity of hearing impression.
Based on this,
everybody should have the same hearing level and same level of
'seeing' - only the mind that does all the trickery with what you hear
and see. Right?

Nope. Vision and hearing degrades over time, and this degradation is
different for every individual.

But degradation has nothing to do if some speaker sounds "good" or "bad"
to you.
So please explain to me why there are people with
hearing aids device or corrective lenses. Why a 80 years old doesn't
have the same hearing and seeing 'power' as one in his/her teen?

Again this is due degradation of hearing. And again this has *nothing*
to do if a speaker sounds "good" or "bad" to someone.

You obviously mix the signal reception (ears/eyes) with the signal
processing (brain, your "mind"). The hearing/vision *performance* is
decided by the ears/eyes, but what you find "good" or "bad" is not.
Someone who bought a set of speaker he finds sounding "good" won't find
them "bad" when he gets older and his hearing degrades. Hearing is much
more than just a function of the ears, and the human signal processing
(brain) is very good in interpolation to correct flaws in the signal
reception. The same is valid for the eyes.

Again, I suggest you read into how seeing and hearing really works and
not how you think it does.
So I guess why should some spend thousand of $$$ for a pair of
speakers while a $100 one would sound the same to all. Or why some
would spend more on a high-end LCD while a cheapest brand would give
the same image?

The only real difference between a cheap LCD and a high end LCD is color
reproduction. High end displays have a much better color reproduction,
combined with a consistent backlight. Cheap LCDs usually come with
backlights that are brighter or darker in some parts of the screen, and
the color reproduction isn't as good. That means these ****ing expensive
LCDs are bought for applications where color reproduction is essential
(i.e. image processing).

If you buy such a high end display for generic apps or games just
because you hope to get a better overall image quality you're stupid
like hell. BTW: most of these displays have quite high response times.
Sir, your arguement is full of hole !!!

Just because you're too stupid to see the difference between
vision/hearing degradation and that what is usually called "taste"
doesn't make my statements wrong. Of course, I understand that *you* are
not able to see it as it seems that biology on Canadian schools don't
cover this topic at all. In other countries this is part of basic school
education.

Benjamin
 

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