M
Mxsmanic
kony said:I buy a game with the expectation to be able to use it for
it's intended purpose- the code to play a game.
And you are able to do so. So no problem.
I don't
agree beforehand to do *anything* the box doesn't clearly
disclose. I can't just return games after disagreeing with
a EULA because most retailers won't accept returns for
refund.
In theory, you can return the product to the manufacturer for a
refund, although it's awkward (and vendors know this).
Their copy protection interferes with my desired use of
the product.
Their copy protection allows you to use the product for its licensed
purpose. As long as your desired use is a use permitted by the
license, the copy protection doesn't interfere with it.
So are CDs, it's a subjective call.
Yes. As I said, there isn't really a good solution at the moment. I
think that placing such requirements on a game that costs only $15 is
excessive, but then again, I suppose that every teenage boy in town
would steal a copy if there were no protection at all, and those same
boys are an important part of the target market for the game, so that
would be quite a loss.
Also subjective is
whether it's reasonable to require some sort of token if
they can't implement it any better. Good ideas only remain
good if they can be executed well.
The market decides. As long as the protection system does not
interfere with other programs or the operating system, and is not so
awkward that it prevents one from making legitimate use of the
program, there is little basis for consumer complaint.
I agree with this, but only until it means several pieces of
software require additional bits of hardware or discs. It's
not a reasonable solution (IMO) on a PC which is meant to
run multiple things... most of those things presumably
licensed.
I agree. Requiring special hardware conditions for every program
would be unworkable.
We can't very welll extend excuses for game
developers that don't extend to ALL software, and people
definitely don't want to have to fool with a disc every time
they (run the OS, or office, or whatever-else).
Yes, but the game developers aren't doing anything illegal under
current law.
I did abandon _Train Simulator_ because it somehow managed to crash my
XP system. Anything that crashes an XP system is doing something both
privileged and illegal, so the game had to go. It is _very_ poorly
written, a real mess.
I've had other games exit abruptly to the OS, which is annoying
(sometimes annoying enough to stop playing the game) but doesn't hurt
the rest of the system. A game that causes a system failure, however,
is a security breach.
... or simply "unauthorized use of a system", since we don't
agree to let a product do *whatever some coder decides they
want to do* rather than only that expected per the core /
described software function.
Same thing.