That is correct. The Sidewinder gamepad is a digital device with no analog
mode. Trying to use the driver in conjunction with the converter isn't going
to help either. The reason digital devices don't work is that their drivers
are written to look for the device on a specific bus. The gameport digital
devices drivers all look for data on and send data to the gameport/MIDI bus.
If you happen to find a converter that claims to support digital devices I'd
be interested in knowing so we can test it. In closing I'd just like to say
that gameport technology, like the ISA bus and a host of others, is old
technology. As hardware advances there is always something that doesn't work
as good or is more complicated to produce that is left behind. There hasn't
been a major manufacturer in the last few years that has made a gameport
only device.
Joshua Smith
DirectInput and OpenGL Test Labs
Microsoft
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-----Original Message-----
For the cost of a gameport to USB converter you can usually buy a USB
gamepad. The benefit there is often times they will come with keymapping
software too. Also the gameport to USB converters only support analog
devices.
Joshua Smith
DirectInput and OpenGL Test Labs
Microsoft
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www.microsoft.com/security
This posting is provided "AS IS" with no warranties, and confers no rights
TO Mr. Joshua Smith***** Are you saying that the 95
sidewinder is NOT an analog device? (And wouldn't work
anyway, even with an adapter?). I have the driver.
Sincerely, John Hurlbut
(e-mail address removed)