DirectX 10 + WGF2.0 will ship with Windows VISTA

R

riku

For developers, coding in D3D makes XBox 360 porting easier, and console
games tend to be more profitable.

Come to think of it, wouldn't MS just love to use the console revenue model
on the PC? Use DirectX's market dominance and start charging developers for
SDKs, so every PC game will have to pay a "tax" to MS before release...

Aren't they already charging for their SDKs?

Anyway, I think console revenue model is different from just charging
for the SDK. Console companies get a slice of each game sold.
Microsoft is expanding this to even accessories, they will take a
slice of every third-party controller etc. that is sold for XBox360.
 
C

chrisv

First said:
For developers, coding in D3D makes XBox 360 porting easier, and console
games tend to be more profitable.

What a world we live in. Games being written that only run under M$
operating systems. Fscking evil bastards anyway.
Come to think of it, wouldn't MS just love to use the console revenue model
on the PC? Use DirectX's market dominance and start charging developers for
SDKs, so every PC game will have to pay a "tax" to MS before release...

M$ would love to see OpenGL go the way of the Dodo, to
further-entrench their monopoly, so they can "stick it to us" even
more.
 
S

Scott

For developers, coding in D3D makes XBox 360 porting easier, and console
games tend to be more profitable.
Portable between the Xbox and PC anyway.
Come to think of it, wouldn't MS just love to use the console revenue model
on the PC? Use DirectX's market dominance and start charging developers for
SDKs, so every PC game will have to pay a "tax" to MS before release...
Developers would just switch to OpenGL or Renderware on the PC.
It's already happening with Java. MS doesn't include a Java VM with the
standard XP install, and all of a sudden the goofs at ATi stop driver
compatibility-testing with Java applications.
Yeah, the ATI drivers and Java don't seem to get along well at all anymore.
Glad someone else noticed.
 
X

XP

http://www.extremetech.com/article2/0,1697,1841223,00.asp

_______________________
DirectX 10
With all the talk of next-generation consoles-and some very impressive
screenshots floating around the web-fans of PC games are naturally wondering
whether these powerful new systems are going to "kill" PC games. In a word .
. . no.



And Totally Incompatible with DX7, 8 and (9

No Backswords compatible..

Has to use some kind of Emulation mode so runs a lot slower..

Why do we have to put up with this Crap..
 
F

First of One

Indeed. Currently, for consoles, MS, Nintendo and Sony all receive
royalities for their "seal of quality", which applies to both software and
third-party accessories. This has been the case since the Super NES days.
Nintendo and Sony further make a fortune selling to the publishers the
proprietary media used for the Gamecube and PSP, respectively. And the
royalties are what I was also alluding to. Imagine if MS started charging
royalties for the WinXP logo...
 
F

First of One

Scott said:
Portable between the Xbox and PC anyway.

Well, yes. Over 90% of the world's computers run Windows. A lot of Linux
users even sneer at the prospect of gaming under Linux.
Developers would just switch to OpenGL or Renderware on the PC.

In the long run, yes, and it wouldn't be so bad. However, there are a lot of
development tools invested in Direct3D.
Yeah, the ATI drivers and Java don't seem to get along well at all
anymore.
Glad someone else noticed.

Haven't had any issues myself, though I don't run Java applications. Someone
did notice a problem with LimeWire, though.
 
S

Scott

Well, yes. Over 90% of the world's computers run Windows. A lot of Linux
users even sneer at the prospect of gaming under Linux.


In the long run, yes, and it wouldn't be so bad. However, there are a lot of
development tools invested in Direct3D.
True. Luckily (at least for artists and animators) the art and animation
packages can output for Direct3D or OpenGL. What with all the hoopla about
DirecX 10 not being backwards compatible those tools may not be so relevant
after all.
Haven't had any issues myself, though I don't run Java applications. Someone
did notice a problem with LimeWire, though.
It just seems to not want to render some things properly. It's weird. I've
told ATI about it but they're not much with the getting back to you type of
thing.
 

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