From that document:parallax-scroll said:
REYES isn't exactly new, it's been used in offline rendering (pre-One little thingy was interesting...
A "new" way of rendering...
Something called "reyes rendering model".
From the looks of it sounds like voxel rendering to me...
I couldn't make sense of it though just based on this powerpoint
It mentions about "boxing" pixels.
How about "objects" be turned into "boxed pixels" ?
I could try and google it... but maybe you can give short description here ?
If not then that's fine too...
well, I like FPS games, so I don't agree with that.From that document:
"Unreal Engine 3 is used by 100's of games"
My thoughts on that:
"And they all suck".
(Because the engine sux.)
I could stop reading right there...
I like fps games as well, but not he fps games made with unreal engine 3well, I like FPS games, so I don't agree with that.
nah, I don't want to hear a rant against 3rd person games.I like fps games as well, but not he fps games made with unreal engine 3
those suck because of lags.
And don't get me started about gears of war and that sort of third person
shit... that's even worse !
Hmm I don't consider running around as a scared little girly as fun.nah, I don't want to hear a rant against 3rd person games.
But e.g. I liked Bioshock (U3 engine game) -- even when I first played
You like pretending to be Rambo, eh? That's cool.Hmm I don't consider running around as a scared little girly as fun.
No idea, I don't have a Wii.Do Wii games enhance that experience over keyboard/mouse?
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