TcpListener and TcpClient samples

R

ryu

Hi,

Below are samples of TcpListener and TcpClient found in the .Net
Documentation. They work perfectly fine in Console Apps. However when I
tried them on Win Apps, the TcpClient seems to hang after the first hang.
Why is that so?
--------------------------- TcpListener---------------------------
public static void Main()
{

try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");

// TcpListener server = new TcpListener(port);
TcpListener server = new TcpListener(localAddr, port);

// Start listening for client requests.
server.Start();

// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;

// Enter the listening loop.
while(true)
{
Console.Write("Waiting for a connection... ");

// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");

data = null;

// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();

Int32 i;

// Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine(String.Format("Received: {0}", data));

// Process the data sent by the client.
data = data.ToUpper();

Byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine(String.Format("Sent: {0}", data));
}

// Shutdown and end connection
client.Close();
}
}
catch(SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}

Console.WriteLine("\nHit enter to continue...");
Console.Read();
}

--------------------------- TcpClient ---------------------------
static void Connect(String server, String message)
{
try
{
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
Int32 port = 13000;
TcpClient client = new TcpClient(server, port);

// Translate the passed message into ASCII and store it as a Byte array.
Byte[] data = System.Text.Encoding.ASCII.GetBytes(message);

// Get a client stream for reading and writing.
// Stream stream = client.GetStream();

NetworkStream stream = client.GetStream();

// Send the message to the connected TcpServer.
stream.Write(data, 0, data.Length);

Console.WriteLine("Sent: {0}", message);

// Receive the TcpServer.response.

// Buffer to store the response bytes.
data = new Byte[256];

// String to store the response ASCII representation.
String responseData = String.Empty;

// Read the first batch of the TcpServer response bytes.
Int32 bytes = stream.Read(data, 0, data.Length);
responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
Console.WriteLine("Received: {0}", responseData);

// Close everything.
client.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}

Console.WriteLine("\n Press Enter to continue...");
Console.Read();
}
 

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