Geoff said:
I have a problem with playing and stopping sounds.
I use the following class (made static because it's use it ubiquitous in
my code)
public class APIMedia
{
[Flags]
private enum PlaySoundFlags : int {
SND_SYNC = 0x0000, // play synchronously (default)
SND_ASYNC = 0x0001, // play asynchronously
SND_NODEFAULT = 0x0002, // silence (!default) if sound not
found
SND_MEMORY = 0x0004, // pszSound points to a memory file
SND_LOOP = 0x0008, // loop the sound until next
sndPlaySound
SND_NOSTOP = 0x0010, // don't stop any currently
playing sound
SND_NOWAIT = 0x00002000, // don't wait if the driver is busy
SND_ALIAS = 0x00010000, // name is a registry alias
SND_ALIAS_ID = 0x00110000, // alias is a predefined ID
SND_FILENAME = 0x00020000, // name is file name
SND_RESOURCE = 0x00040004 // name is resource name or atom
}
//--------------------------------------------------------------------------
------------------------------
public static void Play ( String FileName )
{
PlaySound ( FileName, 0, (int)PlaySoundFlags.SND_ASYNC );
}
//--------------------------------------------------------------------------
------------------------------
public static void PlayWait ( String FileName )
{
PlaySound ( FileName, 0, (int)PlaySoundFlags.SND_SYNC );
}
//--------------------------------------------------------------------------
------------------------------
[ DllImport("coredll.dll", EntryPoint="PlaySound") ]
private extern static int PlaySound ( String lpszName, int
hModule, int dwFlags );
}
//--------------------------------------------------------------------------