OT: Wireless gaming market to generate US$41.3 billion in revenue in 2007

A

asj

US $41 BILLION!!!!! is somebody smokin' something fierce or what!!!????
and of course, most of those games will be java-based ;-)

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July 14, 2003

The global market for wireless gaming services will grow from US$561
million in 2002 to US$41.3 billion in 2007 according to the new report
from The Research Room - Wireless Gaming: Strategies for Profit. The
majority of this revenue will be driven from Java and BREW downloadable
games and the additional traffic that the networked and multiplayer
games generate on the mobile data networks.

http://www.3gnewsroom.com/3g_news/jul_03/news_3586.

more http://www.blueboard.com/j2me/
 
C

Chris Tacke, eMVP

Not a surprise. Distributed gaming is popular and growing - moving it to a
mobile, wireless environment should work well. The fact that
wireless/mobile connectivity bills by the minute makes it a potential cash
cow, no matter what OS or language it's in.
 
A

asj

Not a surprise. Distributed gaming is popular and growing - moving it to a
mobile, wireless environment should work well. The fact that
wireless/mobile connectivity bills by the minute makes it a potential cash
cow, no matter what OS or language it's in.


yes, but at least in terms of mobile handsets, the platform you target
your apps to DO matter, since it is the large carriers and phone
manufacturers who decide what phones are sold to customers. that is,
they ultimately decide the potential size of the target audience.

as an example, BREW is one of the foremost competitors to j2me on mobile
phones, and is found on millions of phones, second only to java.

however, java is making very strong inroads into brew terriroty. just
yesterday, the third largest carrier in the world, which had been in the
brew camp, is embracing java as well:


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http://www.blueboard.com/j2me/

China Unicom plans to distribute mobile phone downloads using a version
of Java, a deal that could influence how other carriers sell games, ring
tones or business applications.

In the past, the Chinese company has used Binary Runtime Environment for
Wireless (BREW) software to deliver over-the-air downloads to
subscribers. As a major carrier, it has been one of the largest feathers
in the cap of BREW creator and licenser Qualcomm.

But on Monday, China Unicom - which uses CDMA as opposed to the more
popular GSM mobile standard - said it plans to end that exclusive
arrangement and start selling downloads that use a version of Sun
Microsystems' rival Java software language for mobile phones, Java2
Micro Edition (J2ME). The wireless carrier licensed the J2ME technology
from Motorola division 4thPass.

The deal is an example of how carriers who once relied on BREW
exclusively to sell games, ring tones and other downloads are adding
J2ME into the mix, according to Mazin Ramadan, CEO of 4th Pass.

While BREW-based downloads are considered by the wireless industry to be
of a higher quality than those based on Sun's technology, it's estimated
that J2ME developers outnumber BREW developers by at least 5-to-1. As a
result, there are many more J2ME-based games available for wireless
companies to sell.

"It doesn't make sense to ignore J2ME," Ramadan said.
 

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