Need For Speed Most Wanted screen resolutions.

P

Promextheus Xex

I'm trying to play this game but it seems to have jerky spots of game delay
as I'm playing. I've set the resolution to 800x600 and this still causes
periotic game stalls. It would seem that my new card would allow for higher
settings, or a least have smooth play at current setting.

I have the following:
Intel P4 CPU 2.6 O/C at 3.0 GHz
Radeon X850XT AGP (game running on primary DVI... not yet overclocked)
Game settings at 800x600, all graphics set at max... for now.

Any suggestions to get flawless play, or even high res's? Is there
something I'm overlooking. I've not tweaked any card settings but tried
triple buffering on or off with same results.

P.Xex
 
H

HockeyTownUSA

Promextheus Xex said:
I'm trying to play this game but it seems to have jerky spots of game
delay as I'm playing. I've set the resolution to 800x600 and this still
causes periotic game stalls. It would seem that my new card would allow
for higher settings, or a least have smooth play at current setting.

I have the following:
Intel P4 CPU 2.6 O/C at 3.0 GHz
Radeon X850XT AGP (game running on primary DVI... not yet overclocked)
Game settings at 800x600, all graphics set at max... for now.

Any suggestions to get flawless play, or even high res's? Is there
something I'm overlooking. I've not tweaked any card settings but tried
triple buffering on or off with same results.

P.Xex

I've noticed this as well, however it was working fine previously. I was
just thinking that I recently installed the 5.13 drivers. Maybe I'll go back
to the 5.12 and see if that fixes it.

I have Athlon 64 3500+ with Radeon X800 XT Platinum AGP - DVI.

I will let you know what I find out.
 
P

Promextheus Xex

That would be good to know. Perhaps others also are having this problem.
What resolution are you running it in? I don't expect to run it in the
1776x1000 that I run the sking game in as the graphics are more intense with
NFS.

P.Xex
 
D

DDC

I've noticed this as well, however it was working fine previously. I was
just thinking that I recently installed the 5.13 drivers. Maybe I'll go back
to the 5.12 and see if that fixes it.

I have Athlon 64 3500+ with Radeon X800 XT Platinum AGP - DVI.

I will let you know what I find out.

Athlon 64 3200+ e6 + a8n5x bios 502 + non supported mem ddr400 running
at 333. with pci-E rx800-td cheap card and it work better than my
x700pro build buy ati. Also i use 5.13 dr.

And the game runs fine at 1024x764x32 (max res of my crt) + everything
set to max.
 
H

HockeyTownUSA

Running at 1024x768. Your PC and mine should be able to handle it with no
problem. Like I said, I was running fine until recently then I realized I
installed 5.13 drivers recently too. Haven't had a chance to uninstall
reinstall yet though.
 
J

Jason A

Promextheus said:
That would be good to know. Perhaps others also are having this problem.
What resolution are you running it in? I don't expect to run it in the
1776x1000 that I run the sking game in as the graphics are more intense with
NFS.

P.Xex


I've been running NFS:MW at 1280x1024, with no problems, and a very
similar setup.

Catalyst 5.11
Athlon64 3000+
Radeon x850xt (PCI-E)
2GB RAM

If anyone wants the 5.11s, let me know, I can put them up on an FTP
site. They are the version with the Catalyst Control Center, though...

Jason.
 
H

HockeyTownUSA

P

Promextheus Xex

It turns out that I was running with the 5.11 cat's all this time. Just for
fun I upgraded to 5.13 to see if there are any differences, and I noticed an
improvement... but there are times at 1024x768x32 when you get these small
game stalls, usually lasting about 1/2 a sec or less. Managed to crank up
more of the advanced settings in the game. The only other apps I have
running other than the windows system stuff is Norton Antivirus 2005 (with
my GAMES directory excluded from scans), ATI remote control app, and a
couple of other very minor apps in the system tray.

Outside of the specs in my first post for this thread, I'm using Ultramon to
swap primary and secondary so game will run on my Sony HDTV (DVI cable
plugged into vid card DVI port... cards primary) set at 1776x1000. I'm
assuming that when game kicks in it should reset the vid settings to the
game settings. I've tried to get Ultramon to set the TV initally to
1024x768 (even though I think this shouldn't matter). I've got the Catalyst
Control Centre > Digital Panel Properties > Image Scaling set to "scale
image to full panel size" so that it fills the full 50" area and not just a
window look in the center. This distorts the image to look a little wider,
but its worth it and it seems to make no difference whether this feature is
on or off. I tried increasing my AGP apeture size from 128 to 256 MB but it
almost looks like it set me back a bit instead of an improvement. I have
512 RAM installed.

There must be something I'm overlooking. I will keep experimenting.

P.Xex
 
M

Mark

You wrote in thusly:
I tried increasing my AGP apeture size from 128 to 256 MB but it
almost looks like it set me back a bit instead of an improvement.

It is recommended that you keep the AGP aperture around 64MB to 128MB in
size. Lower if you have a lot of on-board GFX memory.
I have 512 RAM installed.

That's sounds like the majority of your problem right there, not enough
physical memory. That, and perhaps swapping that is likely occurring.

When is the last time you de-fragged your hard drive? Do you have a
static or dynamic swap space? Separate hard drive or partition for the
Pagefile? Can you tell if the delay happens when the hard drive is being
accessed?
 
P

Promextheus Xex

How much memory are we talking about... as it is no problem to get more. As
for fragmentation, I uses O&O Defrag set on auto, but every few days I force
it to defrag... I'm pretty picky about a messy hard drive. I've noticed
that my pagefile is dynamic set at a range of 768-1536MB. I can set the
size as static to my 250GB secondary hard drive and defrag (SPACE) the main
to see if I get improvement. Not sure if delays occur during hard drive
activity as I'm in next room.

- P.Xex
 
P

Promextheus Xex

I forgot to ask... should I further reduce my AGP aperture size to 64 (now
at 128) regardless if I may not have the right amount of on-board GFX
memory?

- P.Xex
 
J

Jason A

My usual recommendation for RAM is "more is better." Presuming you're
running Windows XP, anything up to 2GB should not be a problem. 1GB
will quite possibly resolve the issue anyway.

I'd say go to at least 1GB.
 
P

Promextheus Xex

I'm looking into buying 2GB today. Enough to disable the pagefile and speed
things up for gameplay (I hope).

- Prometheus Xex
 
P

Pluvious

|I'm trying to play this game but it seems to have jerky spots of game delay
|as I'm playing. I've set the resolution to 800x600 and this still causes
|periotic game stalls. It would seem that my new card would allow for higher
|settings, or a least have smooth play at current setting.
|
|I have the following:
|Intel P4 CPU 2.6 O/C at 3.0 GHz
|Radeon X850XT AGP (game running on primary DVI... not yet overclocked)
|Game settings at 800x600, all graphics set at max... for now.
|
|Any suggestions to get flawless play, or even high res's? Is there
|something I'm overlooking. I've not tweaked any card settings but tried
|triple buffering on or off with same results.
|
|P.Xex
|

The hitching is currently not fixable but you can lessen the problem by doing
some advanced tweaking.

http://www.tweakguides.com/NFSMW_1.html

[HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Need for Speed Most Wanted\

CacheSize

This setting appears to control the amount of memory NFS:MW allocates for
caching game-specific information. On my system this value is 3044530176. Since
8 bits = 1 Byte, 1024 Bytes = 1KB, and 1024KB = 1MB, dividing this number by
8388608 (1024x1024x8) should give you the amount in MB that the game is using
for a cache. On my system this appears to be around 362MB (I have 2GB of RAM).
Raising this value appears to slightly smooth out gameplay performance on my
system. Experiment with values up to around half your system RAM to see if it
helps smooth out your framerate.

g_MotionBlurEnable

This setting controls the motion blur effect, such as when you trigger Nitrous,
as well as when you are moving at high speeds. Disabling this setting can make
the image quality crisper and also improve performance particularly on older
machines. To disable this setting set the value to 0, to enable it set it to 1.

Pluvious
 
M

Mark

You wrote in thusly:

[Cut]
Mark said:
You wrote in thusly:


It is recommended that you keep the AGP aperture around 64MB to 128MB
in size. Lower if you have a lot of on-board GFX memory.


That's sounds like the majority of your problem right there, not
enough physical memory. That, and perhaps swapping that is likely
occurring.

When is the last time you de-fragged your hard drive? Do you have a
static or dynamic swap space? Separate hard drive or partition for
the Pagefile? Can you tell if the delay happens when the hard drive
is being accessed?
[Paste]

How much memory are we talking about... as it is no problem to get
more.

Like 'Jason A' said, "more is better". I currently have 2GB. When you
get to 3GB and above, Windows or motherboard devices starts to steal and
dedicate memory for themselves. So for example if you installed 4GB of
memory and you look in Task Manager, you might see 3.5GB available. It's
something like that, don't quote me on it, I read it somewhere.
As for fragmentation, I uses O&O Defrag set on auto, but every few
days I force it to defrag... I'm pretty picky about a messy hard
drive.

If asked, I would recommend using Perfect Disk (not free). I tried all
sorts of different programs and in my experience PD was the hardest
working one of the lot. Regardless, you do defrag the hard drive, so
that's not likely to be the problem.
I've noticed that my pagefile is dynamic set at a range of 768-1536MB.
I can set the size as static to my 250GB secondary hard drive and
defrag (SPACE) the main to see if I get improvement.

I don't like Windows managing my pagefile, so I have taken a couple of
steps to insure that the pagefile is optimal. These include:

1) Creating a 3.01GB partition on a separate drive on a different
controller.

2) Turning off dynamic allocation and setting a static 3GB.

My pagefile sits on the assigned letter 'P' partition (for Page [1]) of
a SATA drive that is not associated with the Windows active OS
partition/drive. They (the OS and Page) are physically on different
controllers and different drives. The partition is just big enough for
the 3GB pagefile to exsist without wasting hard drive space. Combined
with static allocation, the 3GB page file can not fragment in a 3.01GB
partition and has the ability to work independently of the OS drive.
This is NOT to be confused with using the same pagefile with different
OS installations.

[1] Besides the device letter 'P' for 'P'agefile, I've also assigned the
device letter 'R' for DVD optical 'R'eader, 'V' for 'V'irtual DVD
optical reader and 'W' for DVD optical 'W'riter.
Not sure if delays occur during hard drive activity as I'm in next
room.

I think it's very likely that the game is eating into your 512MBs of
physical RAM. If you do upgrade the amount of RAM in your system, other
things you do with the computer will benefit. So, there is no downside
to adding more RAM, even if it doesn't help with Need For Speed
directly.
I forgot to ask... should I further reduce my AGP aperture size to 64
(now at 128) regardless if I may not have the right amount of on-board
GFX memory?

I'm not really the best person to answer this. Even if you look up the
information on Google you'll get slightly different opinions. I can say
for sure that with my AIW 9800 Pro video card, I have my AGP Aperture
Size set to 128MB in BIOS. I also have 2GB of memory should all of the
128MB be needed. So with that in mind, here's a quote from TechpowerUp:

First of all, AGP Aperture memory will not be used until your video
card's on-board memory is running low. That means it will usually not
impact your gaming performance because developers are trying hard to not
exceed the on-board memory limits.

The bigger your video memory, the smaller your Aperture Size could be.
However with later games requiring more and more texture memory a good
number seems to be 128MB Aperture Size for all cards with 64 MB to 256
MB Video RAM.

Setting the Aperture Size to HUGE values will not increase performance
because this merely sets the maximum amount of physical memory that can
be used. It only makes the GART Table bigger because every 4K page has
its own entry, no matter if allocated or not.

Setting the Aperture Size to too small values could result in running
out of available texture memory especially on a low-mem video card. It
is also possible that developers make use of the GART's features by
creating textures as 'non-local'.
I'm looking into buying 2GB today. Enough to disable the pagefile and
speed things up for gameplay (I hope).

I would not disable the pagefile. As I mentioned above, set aside a
small partition and place a static pagefile in there on its own
controller. Even if you don't have a separate controller, I still
wouldn't disable the pagefile.
 
J

Jason A

Promextheus said:
I'm looking into buying 2GB today. Enough to disable the pagefile and speed
things up for gameplay (I hope).

- Prometheus Xex

Don't turn of the swap file. If you turn it off, and manage to require
something to be swapped out, it's going to give a big hit.

My swap file is set to custom size, 2046MB-4092MB. Gives Win enough to
write crash information if it BSODs, and with the amount of space you
can get on HDs now, doesn't take up a lot of room....

Jason A.
 
H

HockeyTownUSA

Mark said:
You wrote in thusly:


It is recommended that you keep the AGP aperture around 64MB to 128MB in
size. Lower if you have a lot of on-board GFX memory.


That's sounds like the majority of your problem right there, not enough
physical memory. That, and perhaps swapping that is likely occurring.

When is the last time you de-fragged your hard drive? Do you have a
static or dynamic swap space? Separate hard drive or partition for the
Pagefile? Can you tell if the delay happens when the hard drive is being
accessed?

I really think it is an issue with the drivers. I have 2GB RAM, 256MB RAM
ATI X800 XT PE, and dual Western Digital Raptors (10,000 RPM) with pagefile
on other Raptor that the OS isn't installed on. I am reverting back to 5.11
drivers and give 6.1 a shot when they are released.
 
M

Mark

You wrote in thusly:
I really think it is an issue with the drivers. I have 2GB RAM, 256MB
RAM ATI X800 XT PE, and dual Western Digital Raptors (10,000 RPM) with
pagefile on other Raptor that the OS isn't installed on. I am
reverting back to 5.11 drivers and give 6.1 a shot when they are
released.

I really wouldn't know, I'm still using v5.1. :)

I haven't notice any problems using v5.1, so I've kept them.

I hate updating the drivers as I then have to consider updating the MMC.
All in all it becomes a big PITA.

Your earlier post suggested that you were going to go back to v5.12 from
v5.13, now you're going back to v5.11. That's the kind of hassle I
really hate going through. More power to ya, but when the dust clears,
let me know how it worked out. Hehe.

Happy New Year.
 
P

Promextheus Xex

I bought a 1GB simm and have a total of 1.5+GB of mem. So far I've
continued to keep the pagefile off with no problem what so ever but doesn't
mean I'll be problem free forever. Running game for many hours and overall
seems to run fine. The odd time I get a hiccup, but way better now.
Running in 1280x960 to try to get it closer to a wide screen format. I've
tried the tweak for widescreen, but HDTV doesn't seem to like it very much.
Why didn't the developers include more resolution settings to choose.... did
they think no one would need any widescreen settings? The catalyst setting
are great that they slightly stretch the game to fit full screen on my tv.
 

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