God bless my 9800 Pro

J

JLC

Nicolas The Great said:
I got a 9800 SE 128mb 256-bit at 1024x768 running HL2 at 57
FPS and the game looks and runs great. That's with a P4
2.26, 768MB RAM.
Have you ran a test when outdoors? I get great fps when indoors or in places
like Ravenhood, but when I was in the airboat out in those huge areas, I was
getting around 7-10fps! I really thought I was getting better then that
because the game really didn't seem to be running rough. I was shocked when
I tested and found this out.
I have a 9800Pro,2Ghz P4, running the game at 1024x768 all game settings
set to high with 4x AA & 4xAF. I turned off the AF but it really didn't
impact the fps that much only a couple of fps or so. And man does it make a
huge difference in the way the game looks.
HL2 really shines when you use AF. I was in Ravenhood when I was playing
around with my settings and the way the brick walls look with AF is amazing.
When turned off the game looks totally different. JLC
 
C

Conor

Have you ran a test when outdoors? I get great fps when indoors or in places
like Ravenhood, but when I was in the airboat out in those huge areas, I was
getting around 7-10fps! I really thought I was getting better then that
because the game really didn't seem to be running rough. I was shocked when
I tested and found this out.
I have a 9800Pro,2Ghz P4, running the game at 1024x768 all game settings
set to high with 4x AA & 4xAF. I turned off the AF but it really didn't
impact the fps that much only a couple of fps or so. And man does it make a
huge difference in the way the game looks.

Something is wrong then. I've just finished the game and didn't get
anything below the 20's on a 128MB 9800SE AIW, XP2500, 1GB running at
1280x1024.


--
Conor

Greedo shot first. Greedo ALWAYS shot first. You did not see Solo shoot
first.
It never happened. Never, ever. Not in any version. Remember: Greedo
shot first.
 
M

mhicaoidh

Taking a moment's reflection, Wblane mused:
|
| No it doesn't. In Far Cry it'll run like a dog, ditto for Doom3. Try
| playing Doom3 at 800x600 high quality, 2xAA and 8xAF then tell me how
| great the Ti4600 is. The TI4600 is TWO generations (at least) behind
| current tech. The 9800 Pro is at least one gen behind current tech.

My old GF4 Ti4400 ran Far Cry and Doom 3 just fine at 1024x768 with High
settings. AA and AF are not "necessary" for quality game play.
 
M

mhicaoidh

Taking a moment's reflection, JLC mused:
|
| Have you ran a test when outdoors? I get great fps when indoors or in
| places like Ravenhood, but when I was in the airboat out in those huge
| areas, I was getting around 7-10fps!

Huge areas? HL2? Even when you can see the sky you are limited to a
street or canal. HL2 is just one big (small actually and unfortunately)
maze.
 
S

sirvoice2u

Look at page 3 again.
I did, they tested a whole range of cards including a FX5900XT, and it
was shit in DX9.


One of many cards.


They didn't use the high end ATI cards either. There isn't a DX9
problem with the latest NVidia cards, it was just the FX series that
were crap at it.

Was that the point? I kind of missed any connection to the 6800 on
those pages. Mainly it appears to be a test of lower end cards, so the
X800 or 6800 aren't discussed. So the original poster was saying that
because an older card is bad with DX9, then the new ones are too? I
guess I don't follow nonsense very well...thanks for clearing that up.
 
M

McGrandpa

Was that the point? I kind of missed any connection to the 6800 on
those pages. Mainly it appears to be a test of lower end cards, so
the X800 or 6800 aren't discussed. So the original poster was saying
that because an older card is bad with DX9, then the new ones are
too? I guess I don't follow nonsense very well...thanks for clearing
that up.

Not JUST an older card, any Nvidia FX gpu card. See there was a
difference in what ATI came out with and what Nvidia came out with FOR
the DX9 spec. The specification was for 16 and 24 bit floating point
math for the 2.0 pixel shaders. ATI produced that. Nvidia produced
their GPU with floating point precision for 16 and 32 bit, which seemed
more logical to them than 24 bit. And Valve, good ol Valve, wouldn't
ya know it...instead of simply forcing 16 bit precision for ALL calls
for the FX just flat out deleted the FX series from using DX9 in HL2.
McG.
 

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