Fullscreen program/game (example) ?

  • Thread starter Thread starter BOOGIEMAN
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BOOGIEMAN

Is it possible to make a full screen program (game) in C# ? I started
reading "mastering C#" book few days ago and I'm up to page 100 right now.
I looked at the forward chapters and it doesn't seem to write anything
about that.

Here is a little example of what I mean, done in PureBasic :
http://rapidshare.de/files-en/263361/Examples.rar.html

If it is possible, where can I download some simple
C# code examples on that ?
 
Yes it's possible.

You could write a lame but easy to write game using GDI+, or you could write
a commercial quality game using DirectX managed. Display mode switches will
probably be DirectX or Win32.

If you do pure GDI+, you'd have to fake fullscreen by creating a window with
dimensions equal to the screen, set always on top, and start drawing on
that. Framerates will suck bigtime.

Avalon intends to bridge the gap between GDI+ and DirectX.

- Sahil Malik
http://dotnetjunkies.com/weblog/sahilmalik
 
Yes it's possible.

You could write a lame but easy to write game using GDI+, or you could write
a commercial quality game using DirectX managed. Display mode switches will
probably be DirectX or Win32.

If you do pure GDI+, you'd have to fake fullscreen by creating a window with
dimensions equal to the screen, set always on top, and start drawing on
that. Framerates will suck bigtime.

Avalon intends to bridge the gap between GDI+ and DirectX.

No, I don't want to fake fullscreen, I want real one.
Where can I find some example on that ?
Also, what is Avalon and what is it's homepage ?
 
No, I don't want to fake fullscreen, I want real one.
Where can I find some example on that ?
Also, what is Avalon and what is it's homepage ?

Get the DirectX 9.0 SDK from microsoft, there are plenty of examples
with that.

Also check out the web site
http://www.drunkenhyena.com
loads of tutorials. Some in C#

Another aproach would be to use OpenGL, but I know very little about
that.

Kevin R.
 
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