DirectX Mobile (and Intel 2700G)

M

Matt Jack

Hello,

Have anyone experienced programming Managed DirectX with Windows Mobile 5?
I am developing an app for Del X51v (with Intel 2700G), which is supposed to
be 3D hardware accelerated.

My problem : I get very few FPS. Intel claims that the 2700G chipset is able
to display 1 million triangles per second, but I don't even get 1% of this!

Meanwhile, there are good demos working very well on this device, but
written (I guess) in OpenGL.

All this make me wonder if DirectX Mobile is able to use any hardware
acceleration?
Maybe are there specific DirectX drivers for 2700G? Have anyone heard of
this?

In advance, thanks
-Mathieu
 
M

Matt Jack

I have tried the billboard sample : it's working well, but with "poor"
performance (about 5-6 fps)

I do know the Cfworldwind project, but did not try it at this time.
I'm almost sure there will be the same problem, because I am using the same
initializations... (I should test it anyway)

I have already asked Casey about all this, but he told me that at this time
he was runnning cfWorldWind on a old pocket PC with 3D emulated.

-Mathieu
 
V

vance

I've got the billboard sample running on a Dell Axim x51v. Framerate
is good, but I'm getting some rendering artifacts (flashing polygons
with what look like stretched UVs). All of the other demos I've tried
work well.

I did notice that I get decreased performance in the form of heavy
stuttering if I have the unit docked while running the demos.

Also, it appears that the X51v is locked, I can't deploy directly to
the device. Hopefully Dell will offer developers a work around for
this.

-Vance
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Top