J
Jeremy Priest
I think that most of the games problems have the Direct X 10 architecture,
and it's no-DirectX8 compatibility.
and it's no-DirectX8 compatibility.
I think that most of the games problems have the Direct X 10
architecture
Nonymous said:There's no such thing as a DirectX 10 game yet.
I think that most of the games problems have theDirectX 10architecture,
and it's no-DirectX8 compatibility.
Company of Heroes) is that a game may auto-detect and select Direct3D
10 as the shader (maybe because of running in Vista). It took me
quite a bit of experimenting before I realized that this was the cause
of the abysmal frame rates we were getting, even with other options
set to "low" or "off". After I set the shader to "High" instead of
Direct3D 10, the graphics became excellent. It's strikes me as
peculiar that the game (at this point) had this setting available at
all.
Want to reply to this thread or ask your own question?
You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.