Crytek: Next-Gen Console Hardware Locked Down Next Year, Out In2012-2013, Epic Agrees

P

parallax-scroll

During the AMD Vision event, we got the opportunity to talk to Mike
Gamble, manager of CryTek's Engine Licensing Business. In a discussion
that spanned from different APIs to challenges in adopting new
platform.

Due to expansion from a PC-only to a multi-platform engine, CryTek
scored several new customers. At present time, CryTek has more
thandozen oflicensees, who will all utilize the next-generation
CryEngine3. CryEngine 3 is set to debut next month [October], and
there areloads of projects that will utilize that engine, especially
fewsurprises for the consoles.

On the pictures in this article, you can see the demo of the engine
running DirectX 9 build, expandable with DirectX 10, 10.1 and 11
extensions - depending on the adoption by the licensee. Thus, we'll
refrain from commenting on the obligatory ATI's "DirectX 11 Gaming"
cardboard, because the information there wasn't correct.

Mike told us that the capabilities of DirectX9 [when properly
optimized] are brilliant for customers that want to develop a title
for current generation of consoles and PCs. The customers that are
targeting next-generation console cycle and the PC should build upon
the strengths of DirectX 11 API, given that most of next-generation
console hardware will be locked down sometime next year, and pushed
out in 2012-2013 frame. We got the same feedback from Epic in the
matter of Unreal Engine 4, and the time will tell can CryTek develop
into a successful engine developer as well. So far, the work on Crysis
2 is progressing with more impact on gameplay than ever before.

Our take is that CryEngine 3 simply blew our minds with the realistic
water physics and effects on the "camera" viewpoint... it was really
interesting to feel the immersion effect, so the guys and girls in
CryTek are looking good to win the award for the best looking water of
them all.

http://www.brightsideofnews.com/news/2009/9/11/cryteks-cryengine-30-set-to-debut-next-month.aspx
 
P

parallax-scroll

MS is going use theWiistradegy and turn the 720 into a Celeron300A
(moddable to 450MHZ) and Intel i740.  Sony to not be outdone will buy NexGen
from AMD so they can they have the only console with a NexGen CPU.  It will
use use a Nx686 180MHZ (PR233) and S3 Virge with a PCI slot for a Voodoo1
upgrade.  Nintendo will just duct tape 2Donkey Kongarcade cabinets
together (dual Z80s!) and call it a day.

LOL.
 
K

ksdj1

Where's that ONLIVE bs in all of this?

Didn't they say Crysis was running?

Yeah sure ok
 
A

alMIGHTY

During the AMD Vision event, we got the opportunity to talk to Mike
Gamble, manager of CryTek's Engine Licensing Business. In a discussion
that spanned from different APIs to challenges in adopting new
platform.

Due to expansion from a PC-only to a multi-platform engine, CryTek
scored several new customers. At present time, CryTek has more
thandozen oflicensees, who will all utilize the next-generation
CryEngine3. CryEngine 3 is set to debut next month [October], and
there areloads of projects that will utilize that engine, especially
fewsurprises for the consoles.

On the pictures in this article, you can see the demo of the engine
running DirectX 9 build, expandable with DirectX 10, 10.1 and 11
extensions - depending on the adoption by the licensee. Thus, we'll
refrain from commenting on the obligatory ATI's "DirectX 11 Gaming"
cardboard, because the information there wasn't correct.

Mike told us that the capabilities of DirectX9 [when properly
optimized] are brilliant for customers that want to develop a title
for current generation of consoles and PCs. The customers that are
targeting next-generation console cycle and the PC should build upon
the strengths of DirectX 11 API, given that most of next-generation
console hardware will be locked down sometime next year, and pushed
out in 2012-2013 frame. We got the same feedback from Epic in the
matter of Unreal Engine 4, and the time will tell can CryTek develop
into a successful engine developer as well. So far, the work on Crysis
2 is progressing with more impact on gameplay than ever before.

Our take is that CryEngine 3 simply blew our minds with the realistic
water physics and effects on the "camera" viewpoint... it was really
interesting to feel the immersion effect, so the guys and girls in
CryTek are looking good to win the award for the best looking water of
them all.

http://www.brightsideofnews.com/news/2009/9/11/cryteks-cryengine-30-s...

Amen! Xbox 720 in 2012? I'm down with that.
 
A

alMIGHTY

During the AMD Vision event, we got the opportunity to talk to Mike
Gamble, manager of CryTek's Engine Licensing Business. In a discussion
that spanned from different APIs to challenges in adopting new
platform.
Due to expansion from a PC-only to a multi-platform engine, CryTek
scored several new customers. At present time, CryTek has more
thandozen oflicensees, who will all utilize the next-generation
CryEngine3. CryEngine 3 is set to debut next month [October], and
there areloads of projects that will utilize that engine, especially
fewsurprises for the consoles.
On the pictures in this article, you can see the demo of the engine
running DirectX 9 build, expandable with DirectX 10, 10.1 and 11
extensions - depending on the adoption by the licensee. Thus, we'll
refrain from commenting on the obligatory ATI's "DirectX 11 Gaming"
cardboard, because the information there wasn't correct.
Mike told us that the capabilities of DirectX9 [when properly
optimized] are brilliant for customers that want to develop a title
for current generation of consoles and PCs. The customers that are
targeting next-generation console cycle and the PC should build upon
the strengths of DirectX 11 API, given that most of next-generation
console hardware will be locked down sometime next year, and pushed
out in 2012-2013 frame. We got the same feedback from Epic in the
matter of Unreal Engine 4, and the time will tell can CryTek develop
into a successful engine developer as well. So far, the work on Crysis
2 is progressing with more impact on gameplay than ever before.
Our take is that CryEngine 3 simply blew our minds with the realistic
water physics and effects on the "camera" viewpoint... it was really
interesting to feel the immersion effect, so the guys and girls in
CryTek are looking good to win the award for the best looking water of
them all.

A little off-topic, but anyway:

I am seriously thinking of getting a very high end gaming rig (I am tiredof
nothing getting better on the 360 for looks)

Which is why we need another console generation to start sooner rather
than later! I take back my previous message in this thread! 2011,
gentlemen... please!
and I want RPGs

It doesn't seem like there are very many of those on any platform
besides the DS.
 
A

alMIGHTY

Where's that ONLIVE bs in all of this?

Didn't they say Crysis was running?

Yeah sure ok

I tried to warn you way back when not to get your hopes up for that
bullshit...
 
T

The alMIGHTY N

Return of the Red Ring of Death Part 2 Amended.

I would be very surprised if Microsoft didn't take their time to make
sure something like that didn't happen again.
 
Y

Yousuf Khan

Tom said:
I am seriously thinking of getting a very high end gaming rig (I am
tired of nothing getting better on the 360 for looks) and I want RPGs
and good RTS game, there are too few for me. So when I read about the
DX11 coming out on ATI's next 5000 series cards, I began holding back,
because Nvidia will follow suit, and though typically more expensive,
Nvidia almost always has issues solved with the driver support whereas
ATI take too much time on newer cards.

Having said this and reading what this article states, I am now
wondering if I should wait for those cards simply because it doesn't
seem that DX11 is going to be an issue for necessity for a few years to
come; hell, many current games still use DX9.

ATI's drivers aren't that much of a problem these days. For the most
part, both ATI's and Nvidia's drivers are just "cheat engines", where
they detect which game you're playing and they setup the video
parameters properly for each game. So there's always a new Catalyst or
Geforce driver a few months down the road that will update the support
for any problems in any particular game.


As for DirectX 11, it's only an issue if you're running Windows Vista or
Windows 7. DirectX 9 is what runs on XP and it'll never be updated.
That's why games still have a DirectX 9 mode. The features that set
DirectX 10, 10.1, and 11 apart from 9 are turned off in XP. It's much
like disabling graphics features in a game to get better game play.

Yousuf Khan
 
Y

Yousuf Khan

The said:
I would be very surprised if Microsoft didn't take their time to make
sure something like that didn't happen again.

I'd be very surprised if Microsoft did fix it for the next time. Why
break a tradition now?

Yousuf Khan
 
T

The alMIGHTY N

During the AMD Vision event, we got the opportunity to talk to Mike
Gamble, manager of CryTek's Engine Licensing Business. In a discussion
that spanned from different APIs to challenges in adopting new
platform.
Due to expansion from a PC-only to a multi-platform engine, CryTek
scored several new customers. At present time, CryTek has more
thandozen oflicensees, who will all utilize the next-generation
CryEngine3. CryEngine 3 is set to debut next month [October], and
there areloads of projects that will utilize that engine, especially
fewsurprises for the consoles.
On the pictures in this article, you can see the demo of the engine
running DirectX 9 build, expandable with DirectX 10, 10.1 and 11
extensions - depending on the adoption by the licensee. Thus, we'll
refrain from commenting on the obligatory ATI's "DirectX 11 Gaming"
cardboard, because the information there wasn't correct.
Mike told us that the capabilities of DirectX9 [when properly
optimized] are brilliant for customers that want to develop a title
for current generation of consoles and PCs. The customers that are
targeting next-generation console cycle and the PC should build upon
the strengths of DirectX 11 API, given that most of next-generation
console hardware will be locked down sometime next year, and pushed
out in 2012-2013 frame. We got the same feedback from Epic in the
matter of Unreal Engine 4, and the time will tell can CryTek develop
into a successful engine developer as well. So far, the work on Crysis
2 is progressing with more impact on gameplay than ever before.
Our take is that CryEngine 3 simply blew our minds with the realistic
water physics and effects on the "camera" viewpoint... it was really
interesting to feel the immersion effect, so the guys and girls in
CryTek are looking good to win the award for the best looking water of
them all.
http://www.brightsideofnews.com/news/2009/9/11/cryteks-cryengine-30-s....
A little off-topic, but anyway:
I am seriously thinking of getting a very high end gaming rig (I am tired
of
nothing getting better on the 360 for looks)
Which is why we need another console generation to start sooner rather
than later! I take back my previous message in this thread! 2011,
gentlemen... please!

I was really hoping for a 2010 release as 2011 is a bit far off, so that is
long enough for me to get a good rig now. I can understand why MS would wait
longer as to extend their profits from their games/accessories and maybe get
the Xbox series closer to being in the black (if if doesn't get there when
it is all said and done). I just will wait for Windows 7 and see what Nvidia
has for their DX11 answer. If ATI would pick up speed on how fast they get
quality drivers released, I would go with them since they are typically
cheaper and they arelready to release their DX11  cards within a week or so
from now.

I would also prefer the next console generation start next holiday
season but I know that's not happening so I'm aiming for the next
logical date. :)

Regardless, I refuse to get back into PC gaming at the "hardcore"
level. I have much better things on which to spend my hard-earned
money. I've been getting some downloads, though, like the Monkey
Island remake, Telltale's various series, World of Goo, etc.
There are more RPG and RTS games on PC than on any console at this time.

The DS isn't a console... ;-)

What RPGs have come out for the PC in the recent months?
 
G

GMAN

Yes, you know the "Microsoft Tradition". A tradition of mediocrity,
and not giving a crap, and even using that as an marketing point. :)

Yousuf Khan
Thats not a tradition by Microsoft, thats a Corporate culture.
 
Y

YKhan

I know, but DX11 hardware will run the previous iterations of DX down to
9.0. But, when Windows 7 comes out, XP will be gone and I am not going to
load an OS (XP) that been out for 8 years now. Time to move on to 7 and it
has been getting rave reviews from some reputable sites, unlike that
disaster called Vista..

That's of course upto you, whether you upgrade your OS or not. I'd say
if DX11 allows more work to be offloaded into the GPU, then that will
be worth it, even without any visual enhancements. Right now it looks
like AMD will be the only ones with DX11 GPUs for several months, into
next year. Nvidia spent a lot of time and effort trying to avoid DX11,
they only recently brought out a DX10.1 card, and that's for their
mobility range.

Yousuf Khan
 

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