A
Antimon
Hi,
I am working on a browser based space simulation game. I think about
two different architectures but i cannot decide,
First one is to use and rdbms to store persistent world data. But i
want to have the whole game universe in OOP way. So i thought i can
have a stand alone application to manage the whole universe. Everything
would be objects in heap and i can dump them each 30 mins to a binary
file. This way seems to be the fastest way to access and alter data. Of
course i will need to be very careful about stability (a crash can
cause a timewarp in this scenario). But i can reach any object without
worrying about sql query overhead. Since i need a http server, i will
write my own into the server applicaiton or have an asp.net project
which acts like a proxy between clients and server and this doesn't
seem to be a good solution.
It seems that using a rdbms with an asp.net project is the best way but
i would like to find a solution to be able to do this in oop way.
Any suggestions?
I am working on a browser based space simulation game. I think about
two different architectures but i cannot decide,
First one is to use and rdbms to store persistent world data. But i
want to have the whole game universe in OOP way. So i thought i can
have a stand alone application to manage the whole universe. Everything
would be objects in heap and i can dump them each 30 mins to a binary
file. This way seems to be the fastest way to access and alter data. Of
course i will need to be very careful about stability (a crash can
cause a timewarp in this scenario). But i can reach any object without
worrying about sql query overhead. Since i need a http server, i will
write my own into the server applicaiton or have an asp.net project
which acts like a proxy between clients and server and this doesn't
seem to be a good solution.
It seems that using a rdbms with an asp.net project is the best way but
i would like to find a solution to be able to do this in oop way.
Any suggestions?