T
Thee Chicago Wolf
I don't think that's the main reason - in the old old days of the IBM XT the
Hardware and RAM being cheap is not an excuse for poor coding or
bloated products. We are already hitting the 4GB limit with some
programs, especially games. How patently useless that GAMES have
driven us to where we are today. Why do you think everyone and their
mother is asking about the stupid /3GB switch option? Eventually ( I
give it 18 months) 4GB will not be enough. The only way past that is
to go 64-bit. And since nobody wants to code for or begin migrating to
64-bit, in a few years all the developers will be scrambling to port
their apps or develop because they will be forced to do it (32-bit's
4GB ceiling). Then it will be too, little too late.
- Thee Chicago Wolf
developer had to write applications that ran in 640k RAM and off a 5.25"
floppy.....
Now with 4GB RAM easily available and 400 GB HDDs common, there's no need
for discipline in code writing....
Hardware and RAM being cheap is not an excuse for poor coding or
bloated products. We are already hitting the 4GB limit with some
programs, especially games. How patently useless that GAMES have
driven us to where we are today. Why do you think everyone and their
mother is asking about the stupid /3GB switch option? Eventually ( I
give it 18 months) 4GB will not be enough. The only way past that is
to go 64-bit. And since nobody wants to code for or begin migrating to
64-bit, in a few years all the developers will be scrambling to port
their apps or develop because they will be forced to do it (32-bit's
4GB ceiling). Then it will be too, little too late.
- Thee Chicago Wolf