M
Mythran
Was wondering (cause I saw the other 2-d game post) how well/efficient .Net is
with 2 and 3 dimensional games? For example, could a 3-d game be developed to be
as fast as it would be if it was developed in C/C++ with assembly? (normally,
any good 3-d game will be optimized in part with some assembly and/or other
languages that are better at specific tasks than the primary language being
used).
Basically, I'm asking if it is wise to create a 3-D game, such as Dark Age of
Camelot or Everquest, using the .Net Framework...is the execution time fast for
..Net? I notice that db connections can get slow (if coded wrong, or other
network conditions) but for single-player gaming, would there be any problems?
Yeah, broad question...can't seem to ask exactly what I want...bah!
Thanks for any help in advance
Mythran
with 2 and 3 dimensional games? For example, could a 3-d game be developed to be
as fast as it would be if it was developed in C/C++ with assembly? (normally,
any good 3-d game will be optimized in part with some assembly and/or other
languages that are better at specific tasks than the primary language being
used).
Basically, I'm asking if it is wise to create a 3-D game, such as Dark Age of
Camelot or Everquest, using the .Net Framework...is the execution time fast for
..Net? I notice that db connections can get slow (if coded wrong, or other
network conditions) but for single-player gaming, would there be any problems?
Yeah, broad question...can't seem to ask exactly what I want...bah!
Thanks for any help in advance

Mythran