Want to play Doom 3?

M

Michael-NC

Playing on a XP2800 Barton, 1 GB ram, GF5900 128MB and much less revelant a
2-75GB Raptor raid 0 array, I get 45 FPS in timedemo 1.
 
M

Moderately Confused

~misfit~ said:
<G>. I've done that too. I've even used one against the back of a card
(there was a slot in the case above the AGP slot) as the back of the
card/under the GPU was getting damn hot, even though it had a good HSF on
the other side.

Yup, I've got one of those PCI slot blowers stuck right up next to the card.
When I didn't have it, I would get some skipping/freezing when playing
videos.

MC
 
Z

Zdenek Sojka

Duke 3D is about 3 years newer than Doom 1 and 2 years newer than Doom 2.

(I've Duke3D Demo dated 24/04/96 and downloaded some shareware Doom1 dated
15/12/93)

btw, was not the original poster just a SPAMMER???

Zdenek Sojka
 
M

Michael-NC

Actually, the game sucks ass so far. All the new "revolutionary graphics"
are a little hard to see in the dark...

Why am I playing a video game that I can't even see at the brightest
settings and why did I pay 55.00 dollars for this steaming pile?
 
K

kony

Actually, the game sucks ass so far. All the new "revolutionary graphics"
are a little hard to see in the dark...

Why am I playing a video game that I can't even see at the brightest
settings and why did I pay 55.00 dollars for this steaming pile?

LOL, good point.

It might not need such beefy video cards if they only diplayed
what was illuminated by flashlight.
 
M

Michael-NC

kony said:
LOL, good point.

It might not need such beefy video cards if they only diplayed
what was illuminated by flashlight.

When a flashlight is the most essential item in a FPS, something is wrong...

At least in Painkiller, you held the flashlight with one hand and you weapon
in the other. Much better.
 
M

Michael-NC

Carlo Razzeto said:
You sound like someone that needs Duct Tape :)

Duct Tape shouldn't be necessary, this game is an embarrassment to ID and is
getting soundly thrashed in many forums. Deservedly so. I shouldn't need to
play with gamma, brightness and third party apps just to play a game. ID
says it doesn't release a game til it's finished, well, in this case, they
are true to their word. This game was finished before it was released. Pun
intended.
 
S

Stephen Gordon

Michael-NC said:
Duct Tape shouldn't be necessary, this game is an embarrassment to ID and is
getting soundly thrashed in many forums. Deservedly so. I shouldn't need to
play with gamma, brightness and third party apps just to play a game. ID
says it doesn't release a game til it's finished, well, in this case, they
are true to their word. This game was finished before it was released. Pun
intended.

Meh, at various times Quake 2 and Quake 3 got soundly thrashed in many
forums. They'll be ok.

-Steve
 
J

Jim Berwick

Duct Tape shouldn't be necessary, this game is an embarrassment to ID
and is getting soundly thrashed in many forums. Deservedly so. I
shouldn't need to play with gamma, brightness and third party apps
just to play a game. ID

I didn't have to play with gamma, brightness or any third party apps to
play Doom 3 on either of the two machines in my house with enough muscle to
play it. The game is very dark in the beginning, after a bit it does
brighten up though.
 
M

Martin

Jim said:
I didn't have to play with gamma, brightness or any third party apps
to play Doom 3 on either of the two machines in my house with enough
muscle to play it. The game is very dark in the beginning, after a
bit it does brighten up though.

I hope it opens out a bit too. So far just corridors and small rooms. No
outdoor levels. Like a prettied up Wolfenstein 3D!

Martin
 
K

kony

I hope it opens out a bit too. So far just corridors and small rooms. No
outdoor levels. Like a prettied up Wolfenstein 3D!

Martin


You are outdoors for moments, but it is mars, lack of oxygen is a
bit of a problem. Larger areas do exist but that's where you'll
really see how good your video card is, framerates drop
signficantly compared to small rooms, corridors, etc.

It really is a shame they couldn't manage to allow using
flashlight and weapon at same time, game would've been much
better then, but perhaps too easy, half of the work seems to be
shuffling through all the items you're carrying.
 
D

David Magda

kony said:
It really is a shame they couldn't manage to allow using flashlight
and weapon at same time, game would've been much better then, but
perhaps too easy, half of the work seems to be shuffling through
all the items you're carrying.

How is the engine?

I found that I really wasn't interested in "Quake III", but that
"Return to Castle Wolfenstein" (which used the Q3 engine) was
excellent (especially the multiplayer part).

It may be that "Doom 3" is only a good game (though not great), but
that the technology behind is excellent.

It will also be interesting to see what (if any) neat things will be
done with the Quake 3 engine when it is (supposedly) release later
this year.
 
K

kony

How is the engine?

I found that I really wasn't interested in "Quake III", but that
"Return to Castle Wolfenstein" (which used the Q3 engine) was
excellent (especially the multiplayer part).

It may be that "Doom 3" is only a good game (though not great), but
that the technology behind is excellent.

It will also be interesting to see what (if any) neat things will be
done with the Quake 3 engine when it is (supposedly) release later
this year.

I don't play enough FPS games to be able give the engine a
competent evaluation. To me this first example of it seems a
minor evolutionary step forward, might have to see more titles
running the engine before drawing a conclusion.
 

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