Games that take advantage of 64 bit and/or dual core CPUs?

B

boe

Hello,

I figure the gaming people on this forum might now. Since Intel and AMD are
releasing dual core processors now(I'm not referring to dual core gpus), I
was curious if there are any games that take advantage of dual core
processors or motherboards with two processors?

Also if there is a list of games somewhere that take advantage of 64 bit
environments in Windows or will soon I would appreciate it. I believe UT
2004 does but I'm not aware of any others.

Thank you.
 
J

Julian Richards

There is supposed to be a 64 bit version of UT2004 about. I would
expect it to be officially around for UT2005 using a new Unreal engine
due out December.
--

Julian Richards
computer "at" richardsuk.f9.co.uk

XP Home
L7S7A2 motherboard
Powercolor 9800 SE 8 pipelines 438/364 with Omega drivers
1 GB RAM
10 GB + 80 GB HDs
CD+DVD/CDRW drives
 
J

J. Clarke

First said:
All this, assuming games are CPU-limited to begin with?

Many are. Remember, games are doing stuff today that required the largest
supercomputers in the world not too long ago.
 
F

First of One

True. However, at resolutions most people want to play at (1280x1024 or
higher - native res of many LCD panels), with AA enabled, most popular game
titles are fill rate- or shader-limited.

In fact, many of the stuff that required supercomputers are only now
possible in games because of the massive advances in GPU technology. The
shader engines are in essence vector processors optimized for graphics, with
code compiled from HLSL or Cg.
 
J

J. Clarke

First said:
True. However, at resolutions most people want to play at (1280x1024 or
higher - native res of many LCD panels), with AA enabled, most popular
game titles are fill rate- or shader-limited.

In fact, many of the stuff that required supercomputers are only now
possible in games because of the massive advances in GPU technology. The
shader engines are in essence vector processors optimized for graphics,
with code compiled from HLSL or Cg.

Actually, that's what lets a PC do in realtime what those old supers did in
days of computation.
 

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