R
RTY-p 6 [marc]
hi,
i'm not sure if this is the right newsgroup, but i'm pretty
sure there are a lot of guys,
who know about this subject:
shortly xna 2.0 will be released by msft.
my question:
i already have a complete (game) engine for 2d/3d
and digital sound (and 'world processing' capabilites) in visual c++.
can i use xna as (only) an <addition> to my current project?
or may-b only parts/elements of xna?
or can i port my current projec over to it?
(i understand xna is c# based....)
greets,
m
i'm not sure if this is the right newsgroup, but i'm pretty
sure there are a lot of guys,
who know about this subject:
shortly xna 2.0 will be released by msft.
my question:
i already have a complete (game) engine for 2d/3d
and digital sound (and 'world processing' capabilites) in visual c++.
can i use xna as (only) an <addition> to my current project?
or may-b only parts/elements of xna?
or can i port my current projec over to it?
(i understand xna is c# based....)
greets,
m