S
Sharon Tal
Hi to all.
I'm developing a web multi player game.
The game will run on the server, and the clients will just show it.
All the clients will have few events, by which they can change the game
progress.
I'm thinking of building the server in C#, and use IIS for communication.
The client will be a flash application.
So the clients will periodically send sync requests and events to the
server.
I'm wondering if there is a better way, considering fire wall limitations.
Please let me know what you think.
Articles URL or reference to another group are also welcomed.
Thanks,
Sharon.
I'm developing a web multi player game.
The game will run on the server, and the clients will just show it.
All the clients will have few events, by which they can change the game
progress.
I'm thinking of building the server in C#, and use IIS for communication.
The client will be a flash application.
So the clients will periodically send sync requests and events to the
server.
I'm wondering if there is a better way, considering fire wall limitations.
Please let me know what you think.
Articles URL or reference to another group are also welcomed.
Thanks,
Sharon.