good point,
I started looking at it and the first thing that came to mind was, my
god, I though learning 1.0 was a steep learning curve 3.0 for new
programmers will simply hold too many concepts into one sinlge
langues... data structures designe patterns, database, data handling,
control flows .... list goes on and on...
I have an off topic question for you,
I am currently trying to inherit from Generic.IList<T>
and I am running into problems. I simply cannot have my methods public
like this...
------------
public class FuzzySet : IList<Point>
{
List<Point> set = new List<Point>();
FuzzyCompare Comparer = new FuzzyCompare();
#region IList<Point> Members
public int IList<Point>.IndexOf(Point item)
{
return set.IndexOf(item);
}
public void IList<Point>.Insert(int index, Point item)
{
set.Inset(index, item);
}
//... ommited code for example
------------
how do I get my members public? do I have to code a second set of equal
methods to be public and have these as protected???
best regards,
Alexandre Brisebois