P
Peted
hi,
im wondering if there is a definitve answer to this.
If you build a winforms/wpf application in vs2008, when you have
compiled and run the app, does it run as fast (in general) as if you
used something like a xenocode compiler to convert to native code.
I hear things like the xenocode option only makes a minor speed
improvement in startup.
So what if you wanted to write a game in c# using the directx sdk.
Would you be better of using c++.
How can one know if there is a performance impediment in the whole
dotnet bytecode to native realtime conversion
thanks for any info
Peted
im wondering if there is a definitve answer to this.
If you build a winforms/wpf application in vs2008, when you have
compiled and run the app, does it run as fast (in general) as if you
used something like a xenocode compiler to convert to native code.
I hear things like the xenocode option only makes a minor speed
improvement in startup.
So what if you wanted to write a game in c# using the directx sdk.
Would you be better of using c++.
How can one know if there is a performance impediment in the whole
dotnet bytecode to native realtime conversion
thanks for any info
Peted