Originally posted by ChAoS Overlord
Why PS1.3?
Why no hyperz II/Crossbar memory architecture-like z compression. (occlusion culling, lossless z-compression, HSR, ....)
Maybe you could find us the answer?Why PS1.3?
Why no hyperz II/Crossbar memory architecture-like z compression. (occlusion culling, lossless z-compression, HSR, ....)