OT-develing on several machines

J

Jon Doe

Hi

Sorry for this OT post.
What is the norm when you have to use 2 or more machines when you develop? I
use a workstation as my main developer machines, but quite often I need to
use my laptop instead for variouse reasons. How does people tend to handle
the issue with saving y our source code. I guess that I could use sourcesafe
on my fileserver, but what do people normally do? Save projects to a
fileshare or do you store files locally and move it between machines?

/JD
 
G

Guest

JD,

On a regular basis I am developing on 6 different machines in 3 geographical
locations.

Using a flash drive to store my source code has worked great for me. The
flash drive is always with me and can be plugged into any USB port and just
works.

I open/modify/save directly to the flash drive and back it up on a regular
basis.

Kerry Moorman
 
T

tomb

I have a drive on my home network that houses all the source code -
regardless of the machine I'm using, I open the project from the
network. That way my network backup always catches the current source
code. Key point though, my execution path is local on each machine I use.

T
 
T

Theo Verweij

I develop in VMWare virtual machines (one per customer).
These virtual machines are located on an external HD, so I can work on
whatever machine I want (just have to install the VMWare player to work
with it). Every night this disk is backuped to tape.

VSS (or another source control program) is needed when
- you work with more than one developer
- if you want to have sourcecode history.

I use VSS because of the second reason (and in some cases for the first
one).
 
J

Jon Doe

What do you mean by that your execution path is local? How do you do this in
practice?
 
T

tomb

Go to the project properties, expand Configuration Properties, click on
Build. In the Output Path, put a local folder that will be the same on
every machine you use to work on the project. Then you can have all the
source code on a network drive. When you run it in debug mode, it will
build and execute from the local drive you selected, so you don't get
the permission error.

Have fun!

Tom
 

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