D
David C. Holley
I was looking up some information on Late Binding and found one
particular comment as quite humerous. The emphasis is mine.
"For now, the important point is that the variable is bound to the
class, and it’s bound late. You’ll hear a lot about early binding and
late binding in the rest of this book. Late binding means that the
variable is connected to the class at run time. *This is evil.* If you
learn only one thing from this book, it should be how to avoid late
binding. Early binding means that the variable is connected to the class
at compile time. This is good. You should always try to achieve early
binding. Alas, there was no such thing back in the old days when the
story server was written."
particular comment as quite humerous. The emphasis is mine.
"For now, the important point is that the variable is bound to the
class, and it’s bound late. You’ll hear a lot about early binding and
late binding in the rest of this book. Late binding means that the
variable is connected to the class at run time. *This is evil.* If you
learn only one thing from this book, it should be how to avoid late
binding. Early binding means that the variable is connected to the class
at compile time. This is good. You should always try to achieve early
binding. Alas, there was no such thing back in the old days when the
story server was written."