Multiplayer Spawn Problem on MS Flight Combat Sim 3.1

G

Guest

I have three computers connected on a home network to play FCS3 in multiplayer mode. When any of us shoots another plane "down" the target plane computer shows the plane destroyed and the restart/respawn screen to get back into the game and that works fine. The weird thing is that on the attacking plane's computer, the player receives a message "XXX shot down or destroyed" but the shot down plane (if destroyed in the air) continues flying, evidently under no player control. Once the shot down player respawns, the "destroyed" flying plane disappears, the new plane appears and the game continues. If the "shot-down" player doesn't respawn within a couple minutes for whatever reason, the game crashes

Any suggestions or ideas on why this happens or how to fix it

Thanks
 
J

Jimmy S.

Hi Horselover,

I suggest you visit: http://microsoftgamesinsider.com/CFSInsider/default.htm?nc=1
and get the latest patches available there. There are also links to CFS3 specific
resources there in case the problem still exists. Try hooking up only two of your
computers together directly with a crossover cable to rule out the possibility that
a configuration or a networking device is causing this issue you're experiencing. :)

--
Cheers, Windows XP MVP Shell / User
Jimmy S. http://mvp.support.microsoft.com


Game FAQs: http://support.microsoft.com/default.aspx?scid=FH;[LN];gms
Visit my Zone.com / Gaming Helpsite: http://nibblesnbits.tk or Call / Contact
MS Support at: http://support.microsoft.com/default.aspx?scid=sz;en-us;top
My advice is donated "AS IS" without warranty; nor do I confer any rights.
_________________________________________________________

| I have three computers connected on a home network to play FCS3 in multiplayer mode. When any of us shoots another plane "down"
the target plane computer shows the plane destroyed and the restart/respawn screen to get back into the game and that works fine.
The weird thing is that on the attacking plane's computer, the player receives a message "XXX shot down or destroyed" but the shot
down plane (if destroyed in the air) continues flying, evidently under no player control. Once the shot down player respawns, the
"destroyed" flying plane disappears, the new plane appears and the game continues. If the "shot-down" player doesn't respawn within
a couple minutes for whatever reason, the game crashes.
|
| Any suggestions or ideas on why this happens or how to fix it?
|
| Thanks.
|
 

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