J
Jon Slaughter
What is the general procedure to optimize hit tests on objects with a mouse
cursor? Just loop through all the objects and check for intersection and
break when found or is there something better?
I'm just curious if there is an issue with performance when having many
objects and hit testing on them all?
Thanks,
Jon
cursor? Just loop through all the objects and check for intersection and
break when found or is there something better?
I'm just curious if there is an issue with performance when having many
objects and hit testing on them all?
Thanks,
Jon