N
Nicholas Witchey
Does anyone know of a set of graphics libraries written
in C#?
My goal is to create a set of graphics images in memory then
dump them to a file or network stream in any format. Unfortunately
the System.Drawing classes all resolve down to calls in gdiplus.dll
which are implemented natively. Basically, I would like to use
the System.Drawing namespace, classes, and methods to manipulate
bitmaps in memory but not have any fundamental platform dependencies.
The images will never be displayed locally (i.e. they will be served
up from a web server).
I am aware of the following open source projects:
Mono
DotGnu
Portable DotGnu
These seems to all target some graphics platform such as OpenGL, SDL,
and so forth. Mono uses Cairo and maybe that would work.
The library must be written completely in managed code and not
have any platform dependencies. Execution speed is not an issue
since the images will be small.
Thanks in advance!
Nick
in C#?
My goal is to create a set of graphics images in memory then
dump them to a file or network stream in any format. Unfortunately
the System.Drawing classes all resolve down to calls in gdiplus.dll
which are implemented natively. Basically, I would like to use
the System.Drawing namespace, classes, and methods to manipulate
bitmaps in memory but not have any fundamental platform dependencies.
The images will never be displayed locally (i.e. they will be served
up from a web server).
I am aware of the following open source projects:
Mono
DotGnu
Portable DotGnu
These seems to all target some graphics platform such as OpenGL, SDL,
and so forth. Mono uses Cairo and maybe that would work.
The library must be written completely in managed code and not
have any platform dependencies. Execution speed is not an issue
since the images will be small.
Thanks in advance!
Nick