W
Woojtos
Hi,
I have a problem. I don't know how to create lowpass, highpass and
bandpass filter. I capture the sound using CaptureBuffer from DirectX
library. Then I create memory buffor as follow:
int BUFFER_SIZE = 100000;
byte [] data = (byte[])captureBuffer.Read(0 , typeof(byte),
LockFlag.None, BUFFER_SIZE );
MemoryStream stream = new MemoryStream( data, false );
Buffer buffer = new Buffer(bufferDesc, device);
buffer.Write(0, stream, (int)stream.Length, LockFlag.EntireBuffer);
buffer.Play(0, BufferPlayFlags.Default);
Thanks in advance
I have a problem. I don't know how to create lowpass, highpass and
bandpass filter. I capture the sound using CaptureBuffer from DirectX
library. Then I create memory buffor as follow:
int BUFFER_SIZE = 100000;
byte [] data = (byte[])captureBuffer.Read(0 , typeof(byte),
LockFlag.None, BUFFER_SIZE );
MemoryStream stream = new MemoryStream( data, false );
Buffer buffer = new Buffer(bufferDesc, device);
buffer.Write(0, stream, (int)stream.Length, LockFlag.EntireBuffer);
buffer.Play(0, BufferPlayFlags.Default);
Thanks in advance