Keyboard filter to simulate keys

M

Mel

Hello,

I'm new to driver development, in fact I have never written
a real mode sys file nor a driver. Now I have to accomplish the following
task:
A program generates virtual key events to control a directx game.
Because directx directly reads out the keyboard I can't simply use the
WinAPI keybd_event or a simple SendKeys function. So the best way
seems to be to send the keystrokes from my application (can be delphi, c++
or vb)
to the keyboard filter driver that creates the keystroke.

Therefore I register a new keyboardchain filter KbdFilterInit

Then I'd like to feed keys into the keyboard chain to simulate button press
events. Therefore I create KeyData packets.

To process the keyboard chain I implement proper dispatch
function for reading
NTSTATUS
KbdDispatchRead(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP Irp
)

So my questions are:
Is there already something similar out there that I can use?
Is it possible to create such a driver file without getting 1000s of
blue screens?
What's the easiest way to do this.
How can I send some bytes from my app to the driver? (My app tells the
driver to generate an 'F1' keystroke...)
Is my theory correct?

I hope to get some help from you.
Thanks for any hints
Mel

NTSTATUS
KbdFilterInit(
IN PDRIVER_OBJECT DriverObject
)
/*++

Routine Description:

Create a device object and attaches it to the
first keyboard device chain

Arguments:

DeviceObject - pointer to a device object.

Return Value:

NT Status code

--*/


{
UNICODE_STRING ntUnicodeString;
NTSTATUS ntStatus;
PDEVICE_OBJECT DeviceObject = NULL;

//
// Only hook onto the first keyboard's chain.
//
RtlInitUnicodeString( &ntUnicodeString, L"\\Device\\KeyboardClass0" );
//
// Create device object for the keyboard.
//
ntStatus = IoCreateDevice( DriverObject,
0,
NULL,
FILE_DEVICE_KEYBOARD,
0,
FALSE,
&DeviceObject );

if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Keyboard hook failed to create device!\n"));
return ntStatus;
}
//
// Keyboard uses buffered I/O so we must as well.
//
DeviceObject->Flags |= DO_BUFFERED_IO;
//
// Attach to the keyboard chain.
//
ntStatus = IoAttachDevice( DeviceObject, &ntUnicodeString,
&pGlobalDevExt->KbdDevice );
if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Connect with keyboard failed!\n"));
IoDeleteDevice( DeviceObject );
return ntStatus;
}
pGlobalDevExt->KbdFilterDevice = DeviceObject;

return STATUS_SUCCESS;
}



//
// Create a keyboard packet
//
KeyData = pGlobalDevExt->RawKbdIrp->AssociatedIrp.SystemBuffer;

RtlZeroMemory(KeyData, 2*sizeof(KEYBOARD_INPUT_DATA));
KeyData[numKeys].Flags = 0; //down
KeyData[numKeys+1].Flags = 1; //up
KeyData[numKeys].MakeCode = 0x1e; // character a
KeyData[numKeys+1].MakeCode = 0x1e; // character a
numKeys += 2;
KeyData += numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrp->IoStatus.Status = STATUS_SUCCESS;
pGlobalDevExt->RawKbdIrp->IoStatus.Information =
numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrpPending = FALSE;
IoCompleteRequest(pGlobalDevExt->RawKbdIrp, IO_KEYBOARD_INCREMENT);
 
A

Arkady Frenkel

Look at DDK\DDKXP\src\input\kbfiltr example and how
app talk to driver with IOCTL (
http://support.microsoft.com/default.aspx?scid=kb;EN-US;Q262305 )
Arkady

Mel said:
Hello,

I'm new to driver development, in fact I have never written
a real mode sys file nor a driver. Now I have to accomplish the following
task:
A program generates virtual key events to control a directx game.
Because directx directly reads out the keyboard I can't simply use the
WinAPI keybd_event or a simple SendKeys function. So the best way
seems to be to send the keystrokes from my application (can be delphi, c++
or vb)
to the keyboard filter driver that creates the keystroke.

Therefore I register a new keyboardchain filter KbdFilterInit

Then I'd like to feed keys into the keyboard chain to simulate button press
events. Therefore I create KeyData packets.

To process the keyboard chain I implement proper dispatch
function for reading
NTSTATUS
KbdDispatchRead(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP Irp
)

So my questions are:
Is there already something similar out there that I can use?
Is it possible to create such a driver file without getting 1000s of
blue screens?
What's the easiest way to do this.
How can I send some bytes from my app to the driver? (My app tells the
driver to generate an 'F1' keystroke...)
Is my theory correct?

I hope to get some help from you.
Thanks for any hints
Mel

NTSTATUS
KbdFilterInit(
IN PDRIVER_OBJECT DriverObject
)
/*++

Routine Description:

Create a device object and attaches it to the
first keyboard device chain

Arguments:

DeviceObject - pointer to a device object.

Return Value:

NT Status code

--*/


{
UNICODE_STRING ntUnicodeString;
NTSTATUS ntStatus;
PDEVICE_OBJECT DeviceObject = NULL;

//
// Only hook onto the first keyboard's chain.
//
RtlInitUnicodeString( &ntUnicodeString, L"\\Device\\KeyboardClass0" );
//
// Create device object for the keyboard.
//
ntStatus = IoCreateDevice( DriverObject,
0,
NULL,
FILE_DEVICE_KEYBOARD,
0,
FALSE,
&DeviceObject );

if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Keyboard hook failed to create device!\n"));
return ntStatus;
}
//
// Keyboard uses buffered I/O so we must as well.
//
DeviceObject->Flags |= DO_BUFFERED_IO;
//
// Attach to the keyboard chain.
//
ntStatus = IoAttachDevice( DeviceObject, &ntUnicodeString,
&pGlobalDevExt->KbdDevice );
if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Connect with keyboard failed!\n"));
IoDeleteDevice( DeviceObject );
return ntStatus;
}
pGlobalDevExt->KbdFilterDevice = DeviceObject;

return STATUS_SUCCESS;
}



//
// Create a keyboard packet
//
KeyData = pGlobalDevExt->RawKbdIrp->AssociatedIrp.SystemBuffer;

RtlZeroMemory(KeyData, 2*sizeof(KEYBOARD_INPUT_DATA));
KeyData[numKeys].Flags = 0; //down
KeyData[numKeys+1].Flags = 1; //up
KeyData[numKeys].MakeCode = 0x1e; // character a
KeyData[numKeys+1].MakeCode = 0x1e; // character a
numKeys += 2;
KeyData += numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrp->IoStatus.Status = STATUS_SUCCESS;
pGlobalDevExt->RawKbdIrp->IoStatus.Information =
numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrpPending = FALSE;
IoCompleteRequest(pGlobalDevExt->RawKbdIrp, IO_KEYBOARD_INCREMENT);
 
D

Doron Holan [MS]

which OS do you need this to work on? if it is win2k and forward, you can
just use SendInput() from user mode.

d

--
Please do not send e-mail directly to this alias. this alias is for
newsgroup purposes only.
This posting is provided "AS IS" with no warranties, and confers no rights.


Mel said:
Hello,

I'm new to driver development, in fact I have never written
a real mode sys file nor a driver. Now I have to accomplish the following
task:
A program generates virtual key events to control a directx game.
Because directx directly reads out the keyboard I can't simply use the
WinAPI keybd_event or a simple SendKeys function. So the best way
seems to be to send the keystrokes from my application (can be delphi, c++
or vb)
to the keyboard filter driver that creates the keystroke.

Therefore I register a new keyboardchain filter KbdFilterInit

Then I'd like to feed keys into the keyboard chain to simulate button
press
events. Therefore I create KeyData packets.

To process the keyboard chain I implement proper dispatch
function for reading
NTSTATUS
KbdDispatchRead(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP Irp
)

So my questions are:
Is there already something similar out there that I can use?
Is it possible to create such a driver file without getting 1000s of
blue screens?
What's the easiest way to do this.
How can I send some bytes from my app to the driver? (My app tells the
driver to generate an 'F1' keystroke...)
Is my theory correct?

I hope to get some help from you.
Thanks for any hints
Mel

NTSTATUS
KbdFilterInit(
IN PDRIVER_OBJECT DriverObject
)
/*++

Routine Description:

Create a device object and attaches it to the
first keyboard device chain

Arguments:

DeviceObject - pointer to a device object.

Return Value:

NT Status code

--*/


{
UNICODE_STRING ntUnicodeString;
NTSTATUS ntStatus;
PDEVICE_OBJECT DeviceObject = NULL;

//
// Only hook onto the first keyboard's chain.
//
RtlInitUnicodeString( &ntUnicodeString, L"\\Device\\KeyboardClass0" );
//
// Create device object for the keyboard.
//
ntStatus = IoCreateDevice( DriverObject,
0,
NULL,
FILE_DEVICE_KEYBOARD,
0,
FALSE,
&DeviceObject );

if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Keyboard hook failed to create device!\n"));
return ntStatus;
}
//
// Keyboard uses buffered I/O so we must as well.
//
DeviceObject->Flags |= DO_BUFFERED_IO;
//
// Attach to the keyboard chain.
//
ntStatus = IoAttachDevice( DeviceObject, &ntUnicodeString,
&pGlobalDevExt->KbdDevice );
if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Connect with keyboard failed!\n"));
IoDeleteDevice( DeviceObject );
return ntStatus;
}
pGlobalDevExt->KbdFilterDevice = DeviceObject;

return STATUS_SUCCESS;
}



//
// Create a keyboard packet
//
KeyData = pGlobalDevExt->RawKbdIrp->AssociatedIrp.SystemBuffer;

RtlZeroMemory(KeyData, 2*sizeof(KEYBOARD_INPUT_DATA));
KeyData[numKeys].Flags = 0; //down
KeyData[numKeys+1].Flags = 1; //up
KeyData[numKeys].MakeCode = 0x1e; // character a
KeyData[numKeys+1].MakeCode = 0x1e; // character a
numKeys += 2;
KeyData += numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrp->IoStatus.Status = STATUS_SUCCESS;
pGlobalDevExt->RawKbdIrp->IoStatus.Information =
numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrpPending = FALSE;
IoCompleteRequest(pGlobalDevExt->RawKbdIrp, IO_KEYBOARD_INCREMENT);
 
M

Mel

Thanks for your help.
SendInput sounds really easy, too easy.
Some forums mention that directx really reads
the keyboard events directly from the keyboard
and things like keybd_event or SendInput wont work.

There is a way to hook the Directx Api function SendDeviceData and
inject keystrokes there. But therefgore you have to replace the directx dll
with your own.

I work with win2k and winxp.

Thanks for your tips.
-Mel

which OS do you need this to work on? if it is win2k and forward, you can
just use SendInput() from user mode.

d

--
Please do not send e-mail directly to this alias. this alias is for
newsgroup purposes only.
This posting is provided "AS IS" with no warranties, and confers no rights.


Mel said:
Hello,

I'm new to driver development, in fact I have never written
a real mode sys file nor a driver. Now I have to accomplish the following
task:
A program generates virtual key events to control a directx game.
Because directx directly reads out the keyboard I can't simply use the
WinAPI keybd_event or a simple SendKeys function. So the best way
seems to be to send the keystrokes from my application (can be delphi, c++
or vb)
to the keyboard filter driver that creates the keystroke.

Therefore I register a new keyboardchain filter KbdFilterInit

Then I'd like to feed keys into the keyboard chain to simulate button
press
events. Therefore I create KeyData packets.

To process the keyboard chain I implement proper dispatch
function for reading
NTSTATUS
KbdDispatchRead(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP Irp
)

So my questions are:
Is there already something similar out there that I can use?
Is it possible to create such a driver file without getting 1000s of
blue screens?
What's the easiest way to do this.
How can I send some bytes from my app to the driver? (My app tells the
driver to generate an 'F1' keystroke...)
Is my theory correct?

I hope to get some help from you.
Thanks for any hints
Mel

NTSTATUS
KbdFilterInit(
IN PDRIVER_OBJECT DriverObject
)
/*++

Routine Description:

Create a device object and attaches it to the
first keyboard device chain

Arguments:

DeviceObject - pointer to a device object.

Return Value:

NT Status code

--*/


{
UNICODE_STRING ntUnicodeString;
NTSTATUS ntStatus;
PDEVICE_OBJECT DeviceObject = NULL;

//
// Only hook onto the first keyboard's chain.
//
RtlInitUnicodeString( &ntUnicodeString, L"\\Device\\KeyboardClass0" );
//
// Create device object for the keyboard.
//
ntStatus = IoCreateDevice( DriverObject,
0,
NULL,
FILE_DEVICE_KEYBOARD,
0,
FALSE,
&DeviceObject );

if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Keyboard hook failed to create device!\n"));
return ntStatus;
}
//
// Keyboard uses buffered I/O so we must as well.
//
DeviceObject->Flags |= DO_BUFFERED_IO;
//
// Attach to the keyboard chain.
//
ntStatus = IoAttachDevice( DeviceObject, &ntUnicodeString,
&pGlobalDevExt->KbdDevice );
if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Connect with keyboard failed!\n"));
IoDeleteDevice( DeviceObject );
return ntStatus;
}
pGlobalDevExt->KbdFilterDevice = DeviceObject;

return STATUS_SUCCESS;
}



//
// Create a keyboard packet
//
KeyData = pGlobalDevExt->RawKbdIrp->AssociatedIrp.SystemBuffer;

RtlZeroMemory(KeyData, 2*sizeof(KEYBOARD_INPUT_DATA));
KeyData[numKeys].Flags = 0; //down
KeyData[numKeys+1].Flags = 1; //up
KeyData[numKeys].MakeCode = 0x1e; // character a
KeyData[numKeys+1].MakeCode = 0x1e; // character a
numKeys += 2;
KeyData += numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrp->IoStatus.Status = STATUS_SUCCESS;
pGlobalDevExt->RawKbdIrp->IoStatus.Information =
numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrpPending = FALSE;
IoCompleteRequest(pGlobalDevExt->RawKbdIrp, IO_KEYBOARD_INCREMENT);
 
R

Ray Trent

Well, don't believe everything you read here (including this :).

SendInput works fine with DirectInput on 2k and XP.

Of course, it may be possible to create a situation where it doesn't
work, like some app opening a *specific* keyboard instead of the
meta-keyboard GUID_SysKeyboard (I haven't verified this scenario). But
even with a filter, you're going to have that problem, because you can't
send your keys to *all* keyboards with a filter, just to one particular
one (otherwise you'd end up with duplicate key presses, which you
probably don't want).
 
D

Doron Holan [MS]

ray's right. SendInput() will work just fine for you. no need for a
driver.

d
 
M

Mel

Thanks for your opinions. I will implement the SendInput option,
this really saves me a lot of work.
In one or two days I will know if it works with DirectX or not.

Thanks
Mel


which OS do you need this to work on? if it is win2k and forward, you can
just use SendInput() from user mode.

d

--
Please do not send e-mail directly to this alias. this alias is for
newsgroup purposes only.
This posting is provided "AS IS" with no warranties, and confers no rights.


Mel said:
Hello,

I'm new to driver development, in fact I have never written
a real mode sys file nor a driver. Now I have to accomplish the following
task:
A program generates virtual key events to control a directx game.
Because directx directly reads out the keyboard I can't simply use the
WinAPI keybd_event or a simple SendKeys function. So the best way
seems to be to send the keystrokes from my application (can be delphi, c++
or vb)
to the keyboard filter driver that creates the keystroke.

Therefore I register a new keyboardchain filter KbdFilterInit

Then I'd like to feed keys into the keyboard chain to simulate button
press
events. Therefore I create KeyData packets.

To process the keyboard chain I implement proper dispatch
function for reading
NTSTATUS
KbdDispatchRead(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP Irp
)

So my questions are:
Is there already something similar out there that I can use?
Is it possible to create such a driver file without getting 1000s of
blue screens?
What's the easiest way to do this.
How can I send some bytes from my app to the driver? (My app tells the
driver to generate an 'F1' keystroke...)
Is my theory correct?

I hope to get some help from you.
Thanks for any hints
Mel

NTSTATUS
KbdFilterInit(
IN PDRIVER_OBJECT DriverObject
)
/*++

Routine Description:

Create a device object and attaches it to the
first keyboard device chain

Arguments:

DeviceObject - pointer to a device object.

Return Value:

NT Status code

--*/


{
UNICODE_STRING ntUnicodeString;
NTSTATUS ntStatus;
PDEVICE_OBJECT DeviceObject = NULL;

//
// Only hook onto the first keyboard's chain.
//
RtlInitUnicodeString( &ntUnicodeString, L"\\Device\\KeyboardClass0" );
//
// Create device object for the keyboard.
//
ntStatus = IoCreateDevice( DriverObject,
0,
NULL,
FILE_DEVICE_KEYBOARD,
0,
FALSE,
&DeviceObject );

if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Keyboard hook failed to create device!\n"));
return ntStatus;
}
//
// Keyboard uses buffered I/O so we must as well.
//
DeviceObject->Flags |= DO_BUFFERED_IO;
//
// Attach to the keyboard chain.
//
ntStatus = IoAttachDevice( DeviceObject, &ntUnicodeString,
&pGlobalDevExt->KbdDevice );
if( !NT_SUCCESS(ntStatus) ) {
JKBD_DbgPrint(("JKBD: Connect with keyboard failed!\n"));
IoDeleteDevice( DeviceObject );
return ntStatus;
}
pGlobalDevExt->KbdFilterDevice = DeviceObject;

return STATUS_SUCCESS;
}



//
// Create a keyboard packet
//
KeyData = pGlobalDevExt->RawKbdIrp->AssociatedIrp.SystemBuffer;

RtlZeroMemory(KeyData, 2*sizeof(KEYBOARD_INPUT_DATA));
KeyData[numKeys].Flags = 0; //down
KeyData[numKeys+1].Flags = 1; //up
KeyData[numKeys].MakeCode = 0x1e; // character a
KeyData[numKeys+1].MakeCode = 0x1e; // character a
numKeys += 2;
KeyData += numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrp->IoStatus.Status = STATUS_SUCCESS;
pGlobalDevExt->RawKbdIrp->IoStatus.Information =
numKeys*sizeof(KEYBOARD_INPUT_DATA);
pGlobalDevExt->RawKbdIrpPending = FALSE;
IoCompleteRequest(pGlobalDevExt->RawKbdIrp, IO_KEYBOARD_INCREMENT);
 

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