I want this feature in Catalyst

M

magnulus

NVidia cards have an option if you are running an analog LCD with a native
resolution of 1280X1024 (and 5:4 aspect ratio), and you are running an
application at 1280X960 (4:3 aspect ratio), you can have a "fixed aspect
ratio timing" that will letterbox the image so the aspect ratio is correct
(black bars at top and bottom). ATI doesn't have this feature in their
drivers, the only way you can control scaling or anything similar is if you
have a digital flat panel (which I don't, my LCD is analog). Now, most
newer games support 1280X1024, but alot of older games don't (and only some
of them can be hacked to work with it- like Unreal Tournament or Thief- but
not Half-Life), and even some newer developers are so lame they can't
support a VESA resolution.

I wrote a "driver complaint" to ATI, but who knows if they'll listen to
just one person. I know, I should haev gotten a digital ideally, but I
wanted to buy locally so I could return the monitor if I had to... and all
they sold that had a fast 16ms response, were analogs (and my monitor has
zero dead pixels, so I think it was worth it).
 
R

Rick

That's a good idea, I'd prefer letter box to warped as well. Let's hope they
listen to you.

bye, Rick
 
E

Eric Gill

NVidia cards have an option if you are running an analog LCD with a
native resolution of 1280X1024 (and 5:4 aspect ratio), and you are
running an application at 1280X960 (4:3 aspect ratio), you can have a
"fixed aspect ratio timing" that will letterbox the image so the
aspect ratio is correct (black bars at top and bottom). ATI doesn't
have this feature in their

Run it in a window. I run Morrowind and Civ III in this fashion when I
don't feel like using my CRT.

<snip>
 
M

magnulus

Eric Gill said:
Run it in a window. I run Morrowind and Civ III in this fashion when I
don't feel like using my CRT.

Sorry for sounding like a n00b, but I've never actually had to do that (in
all my many years of gaming). How do I run a game in a Window in XP? And
wouldn't that be slower than rendering fullscreen?
 
E

Eric Gill

Sorry for sounding like a n00b, but I've never actually had to do
that (in
all my many years of gaming).

Other advantages include easier application switching for games that don't
like to share.
How do I run a game in a Window in XP?

Various ways. For example, Civ III requires an addition to it's .ini file.
Some you can simply go to the app's property sheet and select "run in a
window".
And wouldn't that be slower than rendering fullscreen?

Possible, but I haven't noticed a difference - at least in D3D/OpenGl.
 

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