D
Daniel
Hey guys
I have an app running a directx window, that part is fine but as you know it
runs on an infinite loop redering frames per second.
My issue is this is for a gaming app i am making that requires a lobby. I
want users to see the lobby then see the game they choose open up ina
separate form.
But it seems if i have both forms open at once the first form (lobby form
which is a standard winform c# vis studio) freezes. I presume because the
directx window is sucking up the processor power.
So i thought stick the call to the other form in its own thread, but when i
did that the form opened and closed within a second. I am guessing because
the thread ended as the methos i called using that thread simply did a
Form.Show() . i thought the form would then do what it does normally.
As you can see i am pretty stuck here. Any help welcome? (and a side note if
anyone knows how to get the rendering power under 100% i'd be interested
too)
I have an app running a directx window, that part is fine but as you know it
runs on an infinite loop redering frames per second.
My issue is this is for a gaming app i am making that requires a lobby. I
want users to see the lobby then see the game they choose open up ina
separate form.
But it seems if i have both forms open at once the first form (lobby form
which is a standard winform c# vis studio) freezes. I presume because the
directx window is sucking up the processor power.
So i thought stick the call to the other form in its own thread, but when i
did that the form opened and closed within a second. I am guessing because
the thread ended as the methos i called using that thread simply did a
Form.Show() . i thought the form would then do what it does normally.
As you can see i am pretty stuck here. Any help welcome? (and a side note if
anyone knows how to get the rendering power under 100% i'd be interested
too)