FIRST XBOX 2 GDC DEMO IMAGE

P

PowerPC 603e

"MEET ME AT MAIN AND UNEXPECTED"

image: http://media.teamxbox.com/dailyposts/xboxatgdc.jpg

article: http://news.teamxbox.com/content.php?id=5538


forum discussions:

http://forum.teamxbox.com/showthread.php?s=&threadid=250050

http://www.beyond3d.com/forum/viewtopic.php?t=10673

http://forums.gaming-age.com/showthread.php?threadid=82117&perpage=35&pagenu
mber=1 (members only)


as for that image of the lady with hat, I'm thinking that is probably *not*
a pre-rendered CG image, I think it was likely done
on R350 (Radeon 9800 Pro) used in the current Xbox2 SDK, if not, then
probably ATI's new R420.


we all remember when Microsoft unvieled the first Xbox they had this
impressive (but ugly) crew-cut bitch called Raven, doing fighting moves
with a massive Robot. the thing was totally pre-rendered CG with imaculate
image quality that even the most powerful version of Xbox1 could
not hope to match, let alone the weaker Xbox that was released (final Xbox
had a weaker GPU with slower clocked core, instead of originally
promised 300 Mhz NV25+) - A realtime version of that Robot-Raven demo was
shown at E3 that year (2000) running on NV15 (GeForce 2)
but it had been *drastically* cut back in complexity and quality to like
1/5th as nice as the CG version, IMHO.

I hope with Xbox 2, MS will be a bit more honest (cough yeah right!) it
would earn them a huge amount of crediblity even if their competition
(Sony & Nintendo) shows CG for their next machines.
 
N

Nick Vargish

PowerPC 603e said:
as for that image of the lady with hat, I'm thinking that is probably *not*
a pre-rendered CG image, I think it was likely done
on R350 (Radeon 9800 Pro) used in the current Xbox2 SDK, if not, then
probably ATI's new R420.

It really looks like a Poser render to me. Check out her armpits, they
are nearly up to her shoulders. This is a classic "poser pits"
problem. I could certainly be wrong, but if you go to renderosity.com
and check out the Poser gallery, you will see plenty of renders with
that shoulder/collarbone/armpit configuration.

Nick
 
S

Sham B

1. She wears a hat (hides the fact that they still cant do the most
difficult thing - realistic realtime hair that obeys physics). also, theres
no fur or other complex effect that would match film noir.... if they could
do it, they would have put it in.
2. She wears what looks like a close fitting black dress (easier to model,
no complex textures).

The only thing here is advanced lighting, shaders and high polys (or some
sort of realtime vertice smoothing). The film noir theme suggests some big
lighting effects, but again, thats something that can already be done, just
at a lower level.

Looks evolutionary, not revolutionary, IMO

S
 

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