Differences in UnicodeEncoding library between .Net 2.0 and 1.1

J

Jim

Hello All,

I have an issue with the unicodeencoding library. The following code:

m_key= New Byte(127) {&HCD, &H1, &H0, &H0, &H8, &H9, &HCB,
&H0, _

&HFE, &HAA, &H9, &H10, &H7, &HA, &HA1, &H2E, _

&H8F, &HBB, &H6, &H2, &H6, &HB, &HB2, &H0, _

&H44, &HCC, &HAA, &H3C, &H5, &HC, &HC3, &H4B, _

&H39, &H5E, &HA6, &H5E, &H4, &HD, &HD4, &HB4, _

&H9F, &H57, &H6F, &HE8, &H3, &HE, &HE5, &H3A, _

&H78, &H12, &H4B, &HE6, &H2, &HF, &HF6, &H2E, _

&H56, &H34, &H0, &H4E, &H1, &H11, &H4, &H41, _

&HDC, &H11, &H10, &H20, &H38, &H67, &HC3, &H60, _

&HFE, &HAA, &H9, &H10, &H7, &HA, &HA1, &H2E, _

&HF3, &HBB, &H6, &H12, &H26, &HE, Rest of key ommitted for security
reasons but the array contains 128 elements}

Dim cEncoding As New UnicodeEncoding()
m_sKey = cEncoding.GetString(m_key)

returns a m_sKey variable with a length of 64 in .Net 1.1 (which is
correct) but when run under 2.0, it returns a m_sKey variable whose
length is only 62.

Any clues? Any help would be greatly appreciated.
 
B

Barry Kelly

Jim said:
I have an issue with the unicodeencoding library. The following code:

m_key= New Byte(127) {&HCD, &H1, &H0, &H0, &H8, &H9, &HCB,
&H0, _
[snip]

&HF3, &HBB, &H6, &H12, &H26, &HE, Rest of key ommitted for security
reasons but the array contains 128 elements}

Dim cEncoding As New UnicodeEncoding()
m_sKey = cEncoding.GetString(m_key)

returns a m_sKey variable with a length of 64 in .Net 1.1 (which is
correct) but when run under 2.0, it returns a m_sKey variable whose
length is only 62.

The data you have given (the array above) produces the same string in
both .NET 1.1 and .NET 2.0. It would be easier to help if you could
provide data that reproduces the effect.
Any clues? Any help would be greatly appreciated.

What are you storing in the string? It seems like you are not actually
storing text at all (you've got a null character in there) - in which
case, you can't depend on exact binary translations from one version to
another of the .NET Encoding classes, as undefined code points may
become defined, and the Unicode standard changes, bugs get fixed, etc.

To store byte data like keys, use byte arrays. If you need a string
representation, use something like Convert.ToBase64() and
Convert.FromBase64() to round-trip the byte arrays.

-- Barry
 

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